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The Image of Evil

   (15 reviews)
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About This File

This was to be the final showdown in Cabal. Wanted to see how far I could take the design of the map view with it. Cowards go IDBEHOLDA as soon as they enter. Good players will see it evolve.

"The Image of Evil is a humongous temple created to the honour of the first Demon to slay an angel; Lithlaar. In it you will find the Cybo that now is known as the lord of Hell and his two Soulguards."


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Maes

· Edited by Maes

  

Well, finally, the conclusion to the "Cabal series". Perhaps as a result of experience from the previous entries in the series, the gameplay in this one is much more balanced, and the map plays much more "conventionally", so to speak. No more extreme ammo starvation or running around underpowered, cryptically placed essential weapons etc. though there are elements like e.g. a lot of barrels lying around, and opportunities for pinky/demon chainsaw/fist massacres (which wouldn't hurt ammo economy at all to undertake).

 

The layout at first looks weird, even ugly, but as soon as you turn on the automap you may get a hint as to why ;-)

 

Otherwise, this is quite a large map with a lot of area and height variation, full of secrets and cool spots, and enjoyable gameplay. Ammo will -generally- not be an issue although you could benefit from a bit of backtracking, here and there. Armor & health need more careful management, although if you've played other entries in the Cabal series you already know that, but there is plenty enough to keep you going.

 

It is possible to get stuck in a spot that you'll need to idclip out of, if you enter and exit the pre-final room in a specific manner... otherwise the map offers some pretty challenging layouts (especially the "brain" maze exploits every possible nook and cranny for ambushes and shortcuts), and a very cool ending sequence.

 

Highly recommended, and well-worth five stars.

 

 

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Argenteo

· Edited by Argenteo

  

As you unveil the "Image" fight through the face and brain of the lord of hell. Impressive.

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Guest

  
wub it

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xDDGx

  
Map layout is really impressive! It looks like highly-detailed daemon face. Because of that, there's a lot of sharp needle-arc-shaped corners — so some rooms look really weird, but map`s specifics are smartly used in the gameplay.

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Guest

Unknown date

  
This is the last part of the Cabal series and it makes a good finish. The map is quite hard, in one situation even unfair, where I had to give me a radiation suit. It's from 1995 and quite oldschoolish but very well done. It's looking good and has some nice tricks and traps and an intense, challenging gameplay with a high monster count. Maybe, this is the best of all 7 maps, which all together are more than you would expect from such an old project. 4/5 -Milian

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Unknown date

  
The author also made 4 master doom levels and 3 levels of eternal doom(4,5,12). In looks this levels doesn't reach the height of the eternal ones, but it compensate this with more challenging gameplay. Don't consider this the best of the cabal series, but that's my taste. 5/5 coldfusio

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Guest

Unknown date

  
I liked it - COOL - look at the automap - the author mentions a wad he made of his university campus that he handed in for a project. It would be cool to see that.

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  • File Reviews

    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
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