Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NIGHTFALL!!!! nightfal.wad

   (14 reviews)
Sign in to follow this  

Guest

About This File

Night has finally fallen, and all Hell has broken loose! You wake up in a pool of blood watching your buddy get tortured... You'll put an end to that! Watch out as you go outside, and collect everything needed to open the last door that leads to a safe place to wait for sunrise. Some doors are opened by a switches, test out the machine near the end, and save often! The temple of demons is a good place to save as well.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Sorry, this is rubbish. Author had grandiose plans without the talent or skills to deliver - K.I.S.S.

Share this review


Link to review
VGA

  
Holy crap, I finished it, it suffers from switchhunts a little, but there are some good ideas and atmosphere in here. Some reasonably interesting fights in UV. Some interesting ideas, I will check out this author's other maps.

Share this review


Link to review
Guest

Unknown date

  
This is a large and very good old map, so old that the sky texture is mentioned in the credits of UAC_DEAD. It flows well and keeps going and going, and must have been epic in 1994 (it's a bit slow-paced and drawn out nowadays). There's a clever bit where you catch a hell knight in a cage and squish him. You have to wonder whether the author knew what the word "phallus" meant, or if he just chose it because it sounded gothic.

Share this review


Link to review
Guest

Unknown date

  
Old map, not too bad. The famous "UAC_Dead" took the sky texture from this wad. On the gameplay side, it's alright with some clever traps, but it drags on after a while. I did really like the baron-killing trap at the end, though. 3/5

Share this review


Link to review
Guest

Unknown date

  
What the hell?

Share this review


Link to review
Guest

Unknown date

  
Possibly one of the most popular textures used in the 90's (The sky1 starry sky); It has appeared in a number of wads, including UAC_DEAD.

Share this review


Link to review
Guest

Unknown date

  
Teriffic, and terrifying. Old school Doom at its best.

Share this review


Link to review
Guest

Unknown date

  
One of the most scariest DOOM WADs i've ever seen - **** Zack

Share this review


Link to review
Guest

Unknown date

  
A remarkably complete mod, considering its extreme age. Makes use of a lot of techniques that still don't get used often enough today, and although it is garishly textured (seems to use most of the textures in the IWAD!) it plays reasonably well and is enjoyable to explore and poke at. -Phobus

Share this review


Link to review
Guest

Unknown date

  
Bad: Some texture errors (tutti-frutti, misalignments, minor HOM); The goofy "guy with red eyes" texture. Good: Decent challenge; Large, non-linear level with creepy atmosphere and neat special effects (set a trap for a monster, for once!). Overall: A few visual issues, but really a great level. Quite recommended. 5/5 -VV

Share this review


Link to review
Guest

Unknown date

  
Not bad at all.

Share this review


Link to review
  • File Reviews

    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
    • By NuMetalManiak · Posted
      from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.   but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.
×