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NIGHTFALL!!!! nightfal.wad

   (14 reviews)
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About This File

Night has finally fallen, and all Hell has broken loose! You wake up in a pool of blood watching your buddy get tortured... You'll put an end to that! Watch out as you go outside, and collect everything needed to open the last door that leads to a safe place to wait for sunrise. Some doors are opened by a switches, test out the machine near the end, and save often! The temple of demons is a good place to save as well.


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Guest

  
Sorry, this is rubbish. Author had grandiose plans without the talent or skills to deliver - K.I.S.S.

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VGA

  
Holy crap, I finished it, it suffers from switchhunts a little, but there are some good ideas and atmosphere in here. Some reasonably interesting fights in UV. Some interesting ideas, I will check out this author's other maps.

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Guest

Unknown date

  
This is a large and very good old map, so old that the sky texture is mentioned in the credits of UAC_DEAD. It flows well and keeps going and going, and must have been epic in 1994 (it's a bit slow-paced and drawn out nowadays). There's a clever bit where you catch a hell knight in a cage and squish him. You have to wonder whether the author knew what the word "phallus" meant, or if he just chose it because it sounded gothic.

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Unknown date

  
Old map, not too bad. The famous "UAC_Dead" took the sky texture from this wad. On the gameplay side, it's alright with some clever traps, but it drags on after a while. I did really like the baron-killing trap at the end, though. 3/5

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Guest

Unknown date

  
What the hell?

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Guest

Unknown date

  
Possibly one of the most popular textures used in the 90's (The sky1 starry sky); It has appeared in a number of wads, including UAC_DEAD.

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Guest

Unknown date

  
Teriffic, and terrifying. Old school Doom at its best.

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Guest

Unknown date

  
One of the most scariest DOOM WADs i've ever seen - **** Zack

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Guest

Unknown date

  
A remarkably complete mod, considering its extreme age. Makes use of a lot of techniques that still don't get used often enough today, and although it is garishly textured (seems to use most of the textures in the IWAD!) it plays reasonably well and is enjoyable to explore and poke at. -Phobus

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Unknown date

  
Bad: Some texture errors (tutti-frutti, misalignments, minor HOM); The goofy "guy with red eyes" texture. Good: Decent challenge; Large, non-linear level with creepy atmosphere and neat special effects (set a trap for a monster, for once!). Overall: A few visual issues, but really a great level. Quite recommended. 5/5 -VV

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Unknown date

  
Not bad at all.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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