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Kaspam Isriqusu

   (4 reviews)
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About This File

A new Wad from the creator of Nazicave and River of Doom. Go thru the monsters hideout until you find the end... this is my third released Wad, and it's style is more polished and it uses more elaborate features then by first two.


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Memfis

  
Quite weak, one or two decent ideas, some very weird ones (a stuck cyber that obstructs the way). Playable but that's about it.

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mallo

Unknown date

  
Bit boring maze, but overall pretty good for '95. I should give one star down for inescapable pit tho. :/

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Guest

Unknown date

  
1995 map with a lot of design flaws typical for that time. One of them is that you can get trapped in a section which is inescapable when you don't have the yellow key. Rated as '95 map: more meh than average, but as 2014 map considered plain awful.

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Guest

Unknown date

  
I couldn`t finish the level because I couldn`t find the yellow key.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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