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Hacking the DOOM.EXE file

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About This File

The file dehacker.zip contains the article "Hacking the DOOM.EXE file". It will form the basis for a new chapter in the forthcoming 1.4 doom specs. Also included are 5 simple Qbasic programs to extract text lists of stuff talked about in the article. Some neat things can be done by modifying the EXE file, including making any thing have the same "inviso" property that spectres have, making any monster "float" like cacodemons, making cacodemons "shoot" lost souls instead of lightning-balls (sort of...make your own pain elemental! Don't wait for Doom II).

There's the potential for a skilled programmer with time and vision to make a "Doom customization kit" so that everyone can enjoy the possiblities.

All the info is based on the registered 1.2 version, and will be updated when 1.4 comes out. Also, please note that those without experience as hackers will probably just be confused by this material.


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Doomkid

  

Historic. This seems to be the first ever use of the term "dehack" too.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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