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CASTLE MENISCUS

   (8 reviews)
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About This File

* Years ago I DM'd an AD&D (TM, etc.) game; the Castle Meniscus was one of many castles in the world of Cereberus; if response to this level is good, there may be sequels based on some others. * This game was designed primarily as a Single- Player game, although it is perfectly capable of DEATHMATCH. It may also make a good Cooperative if you play on higher skill levels... * Your goal (aside from survival) is to get 100% of the Secrets. All hidden doors are marked, but some may be VERY subtle, so look closely... * If you play this several times you will recognize that if you go through certain rooms in a certain order, your chances of survival will be much better. Beginners may find this one difficult, but I can can complete it on Ultra-Violence without dying or cheating, so its not too bad. * This is a BIG level, so you may need some horse- power to run it smoothly... my deathmatch mates recommend at LEAST a DX2-66 w/ 16+ MB of RAM... and a good Video card... I personally would recommend at a Pentium; it was built w/ a P-60, Stealth 64 2MB VRAM, and 24MB of RAM...


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Guest

Unknown date

  
A fairly decent map that is worth a play through.

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Unknown date

  
To disagree with the previous comment, this map is neither "Very good", nor is it "Fantastic", even for 1995. It's OK, though; nothing special, but there's worse out there.

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Unknown date

  
Chance Crowder, what a name. This was his only level, which is a shame because it's almost okay; a large castle with an epic feel, and almost 300 baddies. Against it, the gameplay is a bit ropey. Very copy'n'paste at the start (you fight about six pairs of barons on the trot) with loads of hitscan monsters. You can only get the red key by finding an obtuse secret, and indeed mystery wallpressing is obligatory, and in fact it's so fiddly I got bored and gave up.

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Unknown date

  
Pretty good, worth downloading.

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Unknown date

  
Very good map. Fantastic for 1995.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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