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DETH1.WAD

   (2 reviews)
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About This File

Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player, though, as the (reasonably) action packed demo shows. This demo shows you all the hidden bits as well, so as to make DeathMatch games fair.

We (Andre and Tim McLachlan) wrote some new music for our first levels, but it sounded really awful on SoundBlaster. (well, Pantera- style drums are hard to get right at the best of times!) If people really want more music (and I can see how they might, the number of times I've heard the E1M1 music) then E-Mail Tim MacLachlan about his music library. He's on summer recess too, so don't expect a prompt reply.

If your version has some additional wads (THRASH.WAD, TWILIGHT.WAD) then these contain the music and you can include it with DOOM -file .

Oh, yes. The tutorial that comes with DEU 5.2 says that you can't align textures around windows and doors. This is not the case, I'm happy to say (take a look at the vine-covered structures and the marble edifice of you don't agree).


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Unknown date

  
A nice old-school map, built using enormous scaling, and set in a marble/stone castle. The architecture is good, even if it does tend to become a little bare (especially the starting areas). The monsters are also spread rather thin at times. Two fine secrets, look hard and you'll find them. Progression is logical, you're never lost. Memorable. Recommended. --4/5

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Unknown date

  
This is dated May 1994. It's simple and square, and very spread-out - it would have been boring in deathmatch with less than sixty-four players - but on the gripping hand there's a decent lot of monsters, and it gets better in the inner courtyard. It should still have been a third the size. Confusingly, the two "secrets" aren't secrets; the actual secrets are unmarked bits of wall (in darkness) that you would never find in a million years.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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