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  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (2 reviews)
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About This File

Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player, though, as the (reasonably) action packed demo shows. This demo shows you all the hidden bits as well, so as to make DeathMatch games fair.

We (Andre and Tim McLachlan) wrote some new music for our first levels, but it sounded really awful on SoundBlaster. (well, Pantera- style drums are hard to get right at the best of times!) If people really want more music (and I can see how they might, the number of times I've heard the E1M1 music) then E-Mail Tim MacLachlan about his music library. He's on summer recess too, so don't expect a prompt reply.

If your version has some additional wads (THRASH.WAD, TWILIGHT.WAD) then these contain the music and you can include it with DOOM -file .

Oh, yes. The tutorial that comes with DEU 5.2 says that you can't align textures around windows and doors. This is not the case, I'm happy to say (take a look at the vine-covered structures and the marble edifice of you don't agree).

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Unknown date

A nice old-school map, built using enormous scaling, and set in a marble/stone castle. The architecture is good, even if it does tend to become a little bare (especially the starting areas). The monsters are also spread rather thin at times. Two fine secrets, look hard and you'll find them. Progression is logical, you're never lost. Memorable. Recommended. --4/5

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Unknown date

This is dated May 1994. It's simple and square, and very spread-out - it would have been boring in deathmatch with less than sixty-four players - but on the gripping hand there's a decent lot of monsters, and it gets better in the inner courtyard. It should still have been a third the size. Confusingly, the two "secrets" aren't secrets; the actual secrets are unmarked bits of wall (in darkness) that you would never find in a million years.

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack.