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DETH1.WAD

   (2 reviews)
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About This File

Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player, though, as the (reasonably) action packed demo shows. This demo shows you all the hidden bits as well, so as to make DeathMatch games fair.

We (Andre and Tim McLachlan) wrote some new music for our first levels, but it sounded really awful on SoundBlaster. (well, Pantera- style drums are hard to get right at the best of times!) If people really want more music (and I can see how they might, the number of times I've heard the E1M1 music) then E-Mail Tim MacLachlan about his music library. He's on summer recess too, so don't expect a prompt reply.

If your version has some additional wads (THRASH.WAD, TWILIGHT.WAD) then these contain the music and you can include it with DOOM -file .

Oh, yes. The tutorial that comes with DEU 5.2 says that you can't align textures around windows and doors. This is not the case, I'm happy to say (take a look at the vine-covered structures and the marble edifice of you don't agree).


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Unknown date

  
A nice old-school map, built using enormous scaling, and set in a marble/stone castle. The architecture is good, even if it does tend to become a little bare (especially the starting areas). The monsters are also spread rather thin at times. Two fine secrets, look hard and you'll find them. Progression is logical, you're never lost. Memorable. Recommended. --4/5

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Unknown date

  
This is dated May 1994. It's simple and square, and very spread-out - it would have been boring in deathmatch with less than sixty-four players - but on the gripping hand there's a decent lot of monsters, and it gets better in the inner courtyard. It should still have been a third the size. Confusingly, the two "secrets" aren't secrets; the actual secrets are unmarked bits of wall (in darkness) that you would never find in a million years.

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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