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The Monastary of Korax ver1.0

   (4 reviews)
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About This File

You've managed to travel from the Church into the mountains. A clearing becomes viewable. As you round the crest of the mountain you see before you a large castlelike building. Creeping through the trees you come upon the entrance. Judging by the statue of a Dark Bishop you assume that this may be the monostary that a few have trained in. An earthquake jutters your thoughts as the path that led you to this place is closed off by falling boulders. You think to enter the area and clense it of it's evil, reaching to open the door you find it locked.

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Very uninteresting map in which you navigate through mostly boring, square rooms finding various keys and humping various walls. The combat is very low-energy (even on difficulty 4), mostly just ettins. The climactic final fight is just two chaos serpents you can easily walk past into the exit portal. As I said, the level design is almost uniformly square and uninteresting. The castle is at once trying too hard to be realistic (many square rooms with beds and tables) and failing to be realistic enough (very low-detail). This is pretty much the exact opposite of good level design in Hexen - bizarre, abstract, devious level design that still feels atmospheric and real due to the use of detail and architecture. Furthermore, this level's idea of a puzzle is hiding a key behind a completely random wall whose texture is slightly misaligned. Absolutely atrocious.


The idea proposed by another reviewer that this will kill "a couple hours" is completely absurd. It takes ~15-20 minutes to complete, max.

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It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.

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dylux: Not a bad WAD at all. Shame it's so short. Worth downloading if you have a couple hrs to kill.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.