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The Monastary of Korax ver1.0

   (4 reviews)
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About This File

You've managed to travel from the Church into the mountains. A clearing becomes viewable. As you round the crest of the mountain you see before you a large castlelike building. Creeping through the trees you come upon the entrance. Judging by the statue of a Dark Bishop you assume that this may be the monostary that a few have trained in. An earthquake jutters your thoughts as the path that led you to this place is closed off by falling boulders. You think to enter the area and clense it of it's evil, reaching to open the door you find it locked.

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Very uninteresting map in which you navigate through mostly boring, square rooms finding various keys and humping various walls. The combat is very low-energy (even on difficulty 4), mostly just ettins. The climactic final fight is just two chaos serpents you can easily walk past into the exit portal. As I said, the level design is almost uniformly square and uninteresting. The castle is at once trying too hard to be realistic (many square rooms with beds and tables) and failing to be realistic enough (very low-detail). This is pretty much the exact opposite of good level design in Hexen - bizarre, abstract, devious level design that still feels atmospheric and real due to the use of detail and architecture. Furthermore, this level's idea of a puzzle is hiding a key behind a completely random wall whose texture is slightly misaligned. Absolutely atrocious.


The idea proposed by another reviewer that this will kill "a couple hours" is completely absurd. It takes ~15-20 minutes to complete, max.

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It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.

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dylux: Not a bad WAD at all. Shame it's so short. Worth downloading if you have a couple hrs to kill.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.