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The Monastary of Korax ver1.0

   (5 reviews)
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You've managed to travel from the Church into the mountains. A clearing becomes viewable. As you round the crest of the mountain you see before you a large castlelike building. Creeping through the trees you come upon the entrance. Judging by the statue of a Dark Bishop you assume that this may be the monostary that a few have trained in. An earthquake jutters your thoughts as the path that led you to this place is closed off by falling boulders. You think to enter the area and clense it of it's evil, reaching to open the door you find it locked.


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Walter confetti

  

A pretty nice map with some nice detailing like sector furniture but ruined by some pretty bullshit parts like missing keys (at least, i didn't find any during my play nowhere) and some parts looks to be broken like a way to open the exit door, also why putting a wyvern already roaming at the start? It's like somebody put already 2 spider masterminds already at the start of a doom map, pretty much a dickish move imo.

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whirledtsar

  

Very uninteresting map in which you navigate through mostly boring, square rooms finding various keys and humping various walls. The combat is very low-energy (even on difficulty 4), mostly just ettins. The climactic final fight is just two chaos serpents you can easily walk past into the exit portal. As I said, the level design is almost uniformly square and uninteresting. The castle is at once trying too hard to be realistic (many square rooms with beds and tables) and failing to be realistic enough (very low-detail). This is pretty much the exact opposite of good level design in Hexen - bizarre, abstract, devious level design that still feels atmospheric and real due to the use of detail and architecture. Furthermore, this level's idea of a puzzle is hiding a key behind a completely random wall whose texture is slightly misaligned. Absolutely atrocious.

 

The idea proposed by another reviewer that this will kill "a couple hours" is completely absurd. It takes ~15-20 minutes to complete, max.

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Jayman

  

It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.

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Guest

  
dylux: Not a bad WAD at all. Shame it's so short. Worth downloading if you have a couple hrs to kill.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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