Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Monastary of Korax ver1.0

   (5 reviews)
Sign in to follow this  


About This File

You've managed to travel from the Church into the mountains. A clearing becomes viewable. As you round the crest of the mountain you see before you a large castlelike building. Creeping through the trees you come upon the entrance. Judging by the statue of a Dark Bishop you assume that this may be the monostary that a few have trained in. An earthquake jutters your thoughts as the path that led you to this place is closed off by falling boulders. You think to enter the area and clense it of it's evil, reaching to open the door you find it locked.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Walter confetti


A pretty nice map with some nice detailing like sector furniture but ruined by some pretty bullshit parts like missing keys (at least, i didn't find any during my play nowhere) and some parts looks to be broken like a way to open the exit door, also why putting a wyvern already roaming at the start? It's like somebody put already 2 spider masterminds already at the start of a doom map, pretty much a dickish move imo.

Share this review

Link to review


Very uninteresting map in which you navigate through mostly boring, square rooms finding various keys and humping various walls. The combat is very low-energy (even on difficulty 4), mostly just ettins. The climactic final fight is just two chaos serpents you can easily walk past into the exit portal. As I said, the level design is almost uniformly square and uninteresting. The castle is at once trying too hard to be realistic (many square rooms with beds and tables) and failing to be realistic enough (very low-detail). This is pretty much the exact opposite of good level design in Hexen - bizarre, abstract, devious level design that still feels atmospheric and real due to the use of detail and architecture. Furthermore, this level's idea of a puzzle is hiding a key behind a completely random wall whose texture is slightly misaligned. Absolutely atrocious.


The idea proposed by another reviewer that this will kill "a couple hours" is completely absurd. It takes ~15-20 minutes to complete, max.

Share this review

Link to review


It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.

Share this review

Link to review

dylux: Not a bad WAD at all. Shame it's so short. Worth downloading if you have a couple hrs to kill.

Share this review

Link to review
  • File Reviews

    • By Osmosis Bones · Posted
      This is ridiculous, everyone knows sex isn't real!
    • By DELTA256 · Posted
      I took a little looskie at the mod just now and the only two things that I hate are the fact that the porn in hand is low-les, and also that there is no cuntboy dragon bdsm hentai. A sarcastic 5 stars, In reality, probably 0.000000000000000000000001 out of 5 stars...     Pretty sure I can do a better porn-themed graphics replacement... CUM to think of it, I fucking will >:D
    • By Walter confetti · Posted
      Never thought of Star Wars theme added with pr0n but ok... anyway a small demo map pretty badly textured, but the movie creation is good, even if in the end the textures are pretty badly compressed.
    • By LateToDOOM2020 · Posted
      I put 5 stars because I found it enjoyable. No it does not have super detailed design but it does have details that make it an enjoyable game play. the way textures line up perfectly for example buttons on a washing machine and the railing for the stairs is very clever and Its cool to see the use of textures in this way.
      I enjoyed the lack of linear game play and the lack of typical puzzle solving. You sneak around the houses and with uncertainty what is around each corner you find that the monsters keep coming out of nowhere. The houses give you cover to protect your self and its cool to see the little details in each house. There is more than enough ammunition and you wont be able to pick up every item. Its very fun to play doom in this more relaxed free roam style. 
      To those who have played many doom levels and have high expectations you may dislike this map but for someone like me who likes the older style of maps its very enjoyable.    
    • By fnord · Posted
      Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.