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Odyssey

   (8 reviews)
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7 challenging DOOM 2 levels


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NuMetalManiak

  

decent '95 set with no major setbacks. look out for the teleport traps though, there are a lot of unfair ones.

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Summer Deep

  

Played on UV, ZDoom.

 

A pretty decent 7 level early Doom 2 wad. Not spectacular, but well put together and quite tough in places. I only came across two green armours in the first four levels, and ammo could get tight as well - I found myself having to use the chainsaw a fair bit, including on Cacodemons and Pain Elementals at times. I did accumulate 500 plasma cells before finding anything to fire them with though, this being the BFG near the end of level 5 (maybe missed finding the regular plasma rifle earlier on). The wad's creator also opted to end with an Icon Of Sin, which is often a dubious choice, but is well done here, with a simple but clever and  effective take on the concept.

 

Three stars is maybe a bit harsh, 3.5+ probably nearer the mark.

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Doomkid

  
I think they're darn fun.

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Guest

Unknown date

  
A nice mishmash of doom-esque levels. Some are like E1 & E2 or E3 and some like E4. All in all nothing spectacular but nothing wrong either. 3/5 for its time 2/5 for 2012 -Ofisil

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Unknown date

  
A great episode by 1995 standards. The maps aren't pretty, but they're loaded with challenging battles and interesting traps. The only flaw is that the first two maps are boring. 4/5

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Guest

Unknown date

  
A levelset from 1995, coincidentally the same year as Van Halen's "Balance". This set of levels is really good. It gets off to a dull start - Map01 is a bit E3-esque, Map02 has a pleasing E2 style, but they aren't anything special. It picks up greatly with Map03, which is excellent, a tough E4-style map. Map04 is pretty good as well. Map05 is a bit ropey (a techbase) but Map06 and 07 are solid although they don't hit me. Worth it for Map03 alone.

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Unknown date

  
prity good stuff give it a play 4/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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