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Odyssey

   (8 reviews)
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7 challenging DOOM 2 levels


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NuMetalManiak

  

decent '95 set with no major setbacks. look out for the teleport traps though, there are a lot of unfair ones.

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Summer Deep

  

Played on UV, ZDoom.

 

A pretty decent 7 level early Doom 2 wad. Not spectacular, but well put together and quite tough in places. I only came across two green armours in the first four levels, and ammo could get tight as well - I found myself having to use the chainsaw a fair bit, including on Cacodemons and Pain Elementals at times. I did accumulate 500 plasma cells before finding anything to fire them with though, this being the BFG near the end of level 5 (maybe missed finding the regular plasma rifle earlier on). The wad's creator also opted to end with an Icon Of Sin, which is often a dubious choice, but is well done here, with a simple but clever and  effective take on the concept.

 

Three stars is maybe a bit harsh, 3.5+ probably nearer the mark.

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Doomkid

  
I think they're darn fun.

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Guest

Unknown date

  
A nice mishmash of doom-esque levels. Some are like E1 & E2 or E3 and some like E4. All in all nothing spectacular but nothing wrong either. 3/5 for its time 2/5 for 2012 -Ofisil

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Unknown date

  
A great episode by 1995 standards. The maps aren't pretty, but they're loaded with challenging battles and interesting traps. The only flaw is that the first two maps are boring. 4/5

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Guest

Unknown date

  
A levelset from 1995, coincidentally the same year as Van Halen's "Balance". This set of levels is really good. It gets off to a dull start - Map01 is a bit E3-esque, Map02 has a pleasing E2 style, but they aren't anything special. It picks up greatly with Map03, which is excellent, a tough E4-style map. Map04 is pretty good as well. Map05 is a bit ropey (a techbase) but Map06 and 07 are solid although they don't hit me. Worth it for Map03 alone.

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Guest

Unknown date

  
prity good stuff give it a play 4/5

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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