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Odyssey

   (8 reviews)
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7 challenging DOOM 2 levels


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NuMetalManiak

  

decent '95 set with no major setbacks. look out for the teleport traps though, there are a lot of unfair ones.

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Summer Deep

  

Played on UV, ZDoom.

 

A pretty decent 7 level early Doom 2 wad. Not spectacular, but well put together and quite tough in places. I only came across two green armours in the first four levels, and ammo could get tight as well - I found myself having to use the chainsaw a fair bit, including on Cacodemons and Pain Elementals at times. I did accumulate 500 plasma cells before finding anything to fire them with though, this being the BFG near the end of level 5 (maybe missed finding the regular plasma rifle earlier on). The wad's creator also opted to end with an Icon Of Sin, which is often a dubious choice, but is well done here, with a simple but clever and  effective take on the concept.

 

Three stars is maybe a bit harsh, 3.5+ probably nearer the mark.

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Doomkid

  
I think they're darn fun.

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Guest

Unknown date

  
A nice mishmash of doom-esque levels. Some are like E1 & E2 or E3 and some like E4. All in all nothing spectacular but nothing wrong either. 3/5 for its time 2/5 for 2012 -Ofisil

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Guest

Unknown date

  
A great episode by 1995 standards. The maps aren't pretty, but they're loaded with challenging battles and interesting traps. The only flaw is that the first two maps are boring. 4/5

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Guest

Unknown date

  
A levelset from 1995, coincidentally the same year as Van Halen's "Balance". This set of levels is really good. It gets off to a dull start - Map01 is a bit E3-esque, Map02 has a pleasing E2 style, but they aren't anything special. It picks up greatly with Map03, which is excellent, a tough E4-style map. Map04 is pretty good as well. Map05 is a bit ropey (a techbase) but Map06 and 07 are solid although they don't hit me. Worth it for Map03 alone.

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Guest

Unknown date

  
prity good stuff give it a play 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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