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Odyssey

   (8 reviews)
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7 challenging DOOM 2 levels


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NuMetalManiak

  

decent '95 set with no major setbacks. look out for the teleport traps though, there are a lot of unfair ones.

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Summer Deep

  

Played on UV, ZDoom.

 

A pretty decent 7 level early Doom 2 wad. Not spectacular, but well put together and quite tough in places. I only came across two green armours in the first four levels, and ammo could get tight as well - I found myself having to use the chainsaw a fair bit, including on Cacodemons and Pain Elementals at times. I did accumulate 500 plasma cells before finding anything to fire them with though, this being the BFG near the end of level 5 (maybe missed finding the regular plasma rifle earlier on). The wad's creator also opted to end with an Icon Of Sin, which is often a dubious choice, but is well done here, with a simple but clever and  effective take on the concept.

 

Three stars is maybe a bit harsh, 3.5+ probably nearer the mark.

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Doomkid

  
I think they're darn fun.

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Guest

Unknown date

  
A nice mishmash of doom-esque levels. Some are like E1 & E2 or E3 and some like E4. All in all nothing spectacular but nothing wrong either. 3/5 for its time 2/5 for 2012 -Ofisil

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Unknown date

  
A great episode by 1995 standards. The maps aren't pretty, but they're loaded with challenging battles and interesting traps. The only flaw is that the first two maps are boring. 4/5

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Guest

Unknown date

  
A levelset from 1995, coincidentally the same year as Van Halen's "Balance". This set of levels is really good. It gets off to a dull start - Map01 is a bit E3-esque, Map02 has a pleasing E2 style, but they aren't anything special. It picks up greatly with Map03, which is excellent, a tough E4-style map. Map04 is pretty good as well. Map05 is a bit ropey (a techbase) but Map06 and 07 are solid although they don't hit me. Worth it for Map03 alone.

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Guest

Unknown date

  
prity good stuff give it a play 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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