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cement.WAD

   (9 reviews)
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About This File

Dark, you'll feel foreboding DOOM after starting this level. This level is pretty linear, so you don't have to worry about getting the keys in the right order, because you get the keys when you need them. Not easy. Trust me, I created this level and it takes me at least 15 minutes to get through, and sometimes I get my ass kick.


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Guest

  
1 or even 0* is unfair. This map is released in May 1994, when level builders didn't have that much experience as nowadays (and also missed DB2). Although the ambiance is quite simple, author did spent a lot of time on f.e. height differences and lightning. And the gameplay was not so bad at all in times when many players even didn't have a mouse... Overall rated as '94 map: average, so 3*.

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Memfis

  
Ugly as hell randomly textured rooms, unfitting classical music and lots of plasma help you to stay awake.

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Guest

Unknown date

  
Very nice. Beatiful music.

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Guest

Unknown date

  
Someone will like this, someone not. But I think it´s OK. 3/5

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Unknown date

  
The level is dated May 1995. The layout, textures etc all feel randomly-generated; it is one of those early levels that looks like a bug-splat, or an amoeba. There are lots of weak monsters and half a dozen barons of hell, but you have loads of ammunition and a BFG; I ended up running past most of them. Poor for 1994, poor now, no historical interest.

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Unknown date

  
One of my favourite 1994 wads even if there are misaligned textures. 4/5 -GG

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Guest

Unknown date

  
Not one of the better '94 WADs. - N_A

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Unknown date

  
a great classic wad - 3/5 Daimon

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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