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Painful!

   (9 reviews)
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Set of 4 new Doom2 levels... New sounds and also some new graphics... This is release 2 of PAINFUL.WAD.


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lupinx-Kassman

  
Not the worst maps I ever played, but certainly not amazing. The design is very basic and corridory, but its inoffensive and has its fun moments. Plus I kinda like the new sounds. Starting to think I'm the easiest guy to please on the planet.

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Guest

  
Quite amateurish mapset. Almost all layouts consist of rectangular rooms connected with large narrow corridors. Texture variation is nihil, decoration absent, ambiance more primitive than the average medio-1994 map. The amount of weapons & ammo @ UV is overwhelming. Fights are simple and there is no such thing as leitmotivs. Rated as 1995 map: not really awful, but clearly below meh. Still very small 2* because of the effort and a few shown techniques.

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Memfis

  
Stupid monster spam in ridiculously oversized rooms and corridors. It sucks.

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Guest

Unknown date

  
a good litel set of levels

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Guest

Unknown date

  
Too many long boring hallways you have to backtrack through, and some confusing layouts to boot. I was going to try and finish this anyway but it crashed on map3 so time for another wad...

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Guest

Unknown date

  
This is so fucking bad - even for it's such an old wad it's still one of the worst - makes me wanna puke!

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Unknown date

  
I can't really agree with either of the above reviewers. These levels aren't that good, but they're far from the worst ever. The designs aren't always that great, there's too much ammo, some pointless Nazis, and functional Keens, but some parts are interesting. The set gets a bit better as it goes along, also.

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Unknown date

  
LOL, it's painful to play and that's why it's called Painful! Stay away from it.

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  • File Reviews

    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
    • By lupinx-Kassman · Posted
      It sure is Bill. This minisode is as singleplayer as singleplayer can be, and its for doom2 despite doom1 map names being used. Guessing it was converted at some point and the textfile wasn't updated. Its still accurate about one thing though: it comes with psounds.wad. They're exquisitely obnoxious. Other than that the levels are decent. The layouts for the first three maps almost look like they were drawn without any grid. All of those vertical and horizontal lines were saved for map04, which looks to be completely made of squares and rectangles.
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