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   (3 reviews)
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About This File

Included in this file are 2 wad files for use with Doom 1.2 by id Software. The first one (Dark.wad) is already online. This new one contains a few minor changes, most notably the inclusion of the BFG9000 to make fighting the CyberDemon a little bit easier. There is also an Ultra violence level, although its even harder than the original

The second one is called Sequel.wad for want of a better name. This one has more traps and surprises and also has anothe CyberDemon towards the end. As you might have guessed I like a challenge and the Cyber Demon is the hardest villian in Doom:) this one seems to be easier than my first level although not too easy.

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Rated as early 1994 maps. Dark: average layout & texture use, quite bad ambiance, and no gameplan, so small 2*. Sequel: more of the same. Gameplan is unforgiven and clearly not tested, and there is no coherence, just continuation - in case you didn't choose one of the many wrong paths... So also 2*. Overall: both levels are, even for early 1994 maps, below average. Despite that, smallest 3* because as a pioneer in those days with poor development tools, author clearly has put a lot of effort in this.

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3 for Dark - pretty ordinary and forgettable. 5 for Sequel, despite a few places you can get trapped and need to noclip out from. Very fun play.

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Unknown date

There are two WADs in the zip. DARK.WAD: Style clashes and ugly sector work ahoy, but some genuinely fun fights (especially the ending). Some parts can be quite dangerous if you're careless. Okay map. SEQUEL.WAD: Far more polished and complex than DARK, both in progression and architecture. Good traps, nice fights, plenty of fine secrets, and a good finale. Made mostly in the wooden/marble style. Some parts are a little challenging. Overall: Worth the download because of SEQUEL, which is recommended. --3/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2