Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (4 reviews)
Sign in to follow this  


About This File

Second wad in the 'fez' collection (OK I know it's also E1M1)......lots more evil traps and secrets and a heap more experimentation but predominantly lots of blasting............

It's hard but everything is possible... however unlikely that may seem....I can do it...

Now remember......whatever you do.....

...make the most of that invincibility..

As usual all comments/bug reports will be gratefully received....why not send me your wad.....

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

Not bad for an old map. There's action aplenty, and the progression is good. The architecture is nothing stunning, but it looks alright. There's a deadly trap here (though you get an invuln for it). Gameplay's not hard, just violent (though I imagine players at the time thought this was a real challenge). Some clever secrets, too. The ending catwalks were a nice touch, I think. I was wondering how I was going to reach those imps... A fun 15 minutes. --3/5

Share this review

Link to review

Unknown date

Much better than fez1, this map still holds some challenge even today. The map has some nice rooms including a circular room, with sniper windows overlooking it and a marble room with giant pillars that you must run across so as to not fall down the gaps. Nice usage of keycards also and you need all three to finish this map, overall it is a fun map but not an extravagant offering 3/5

Share this review

Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.