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   (4 reviews)
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About This File

Second wad in the 'fez' collection (OK I know it's also E1M1)......lots more evil traps and secrets and a heap more experimentation but predominantly lots of blasting............

It's hard but everything is possible... however unlikely that may seem....I can do it...

Now remember......whatever you do.....

...make the most of that invincibility..

As usual all comments/bug reports will be gratefully received....why not send me your wad.....

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Unknown date

Not bad for an old map. There's action aplenty, and the progression is good. The architecture is nothing stunning, but it looks alright. There's a deadly trap here (though you get an invuln for it). Gameplay's not hard, just violent (though I imagine players at the time thought this was a real challenge). Some clever secrets, too. The ending catwalks were a nice touch, I think. I was wondering how I was going to reach those imps... A fun 15 minutes. --3/5

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Unknown date

Much better than fez1, this map still holds some challenge even today. The map has some nice rooms including a circular room, with sniper windows overlooking it and a marble room with giant pillars that you must run across so as to not fall down the gaps. Nice usage of keycards also and you need all three to finish this map, overall it is a fun map but not an extravagant offering 3/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.