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CONV2HEX 2.0

   (2 reviews)
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About This File

CONV2Hex is a table driven converter like the one found in D! (my other big product). And hey.. I realized that it would take about 3 minutes to convert the DOOM/DOOM2 -> Heretic scripts in D! over to the new format, and make them work for hexen (acutally.. I converted to heretic, then to hexen.. it's a long story). So CONV2Hex was born.

Version 2.0 is very powerful. It can now handle around 85% of the different linedef types (see the section on limitations for more information on what it can and can't do), about 50% of the sector types, and all the different textures/things. I've added code to automatically add mega weapons, adjust sector heights (the player in hexen is taller than the player in heretic) and even split up multiple pwads. This converter rocks.... as usual.

Now, this converter is designed to be used by PWAD developers to help them bring their levels over to hexen. Although the levels it creates are playable immediately, they may have no exits, or areas may still not function properly.


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Unknown date

  
Doesn't appear to work at all.

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Guest

Unknown date

  
Contrary to the above review, it does actually work...SOMETIMES. The program is very finicky and rather buggy, sometimes vomiting a corrupt output wad when given input that works fine within vanilla limits. Seems to dislike non-level resources and large maps, but I'm not totally sure. Also, the conversion rules are often lazy or weird, although the config can be edited. Apparently the program was written as a quick-and-dirty hack, and it shows: this is not release-quality software.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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