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CONV2HEX 2.0

   (2 reviews)
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About This File

CONV2Hex is a table driven converter like the one found in D! (my other big product). And hey.. I realized that it would take about 3 minutes to convert the DOOM/DOOM2 -> Heretic scripts in D! over to the new format, and make them work for hexen (acutally.. I converted to heretic, then to hexen.. it's a long story). So CONV2Hex was born.

Version 2.0 is very powerful. It can now handle around 85% of the different linedef types (see the section on limitations for more information on what it can and can't do), about 50% of the sector types, and all the different textures/things. I've added code to automatically add mega weapons, adjust sector heights (the player in hexen is taller than the player in heretic) and even split up multiple pwads. This converter rocks.... as usual.

Now, this converter is designed to be used by PWAD developers to help them bring their levels over to hexen. Although the levels it creates are playable immediately, they may have no exits, or areas may still not function properly.


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Unknown date

  
Doesn't appear to work at all.

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Guest

Unknown date

  
Contrary to the above review, it does actually work...SOMETIMES. The program is very finicky and rather buggy, sometimes vomiting a corrupt output wad when given input that works fine within vanilla limits. Seems to dislike non-level resources and large maps, but I'm not totally sure. Also, the conversion rules are often lazy or weird, although the config can be edited. Apparently the program was written as a quick-and-dirty hack, and it shows: this is not release-quality software.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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