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HEXELENT

   (4 reviews)
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About This File

Two levels intended for DeathMatch, Single or Coop. Loads of fun to play.
Pentium power recommended for single/co-op play.
Be careful when you play-there are earthquakes! There are plenty of pitfalls and perils-BUT there is a wrath of god. Somewhere in level 1 there is a place that allows you to kill all the monsters in that level EXCEPT Menelkir. Glass will shatter, floors will drop, ceilings will crush you, spikes will destroy you, you will scream, and then you'll DIE. However, if you get into trouble just go into the dimensional portal within level 1 (Especially fun when playing deathmatch-It will teleport you to random areas within level 1).


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whirledtsar

  

Very good wad, especially for 1995. It does a good job conveying the environments (a mine in the first level and village in the second level) using stock textures, with solid detailing and atmosphere. The first level is a bit biased against the fighter (his 2nd weapon shows up LAST of all the classes' 2nd weapons despite him needing it the most), but after that the balance improves. There are a couple of BS traps, but overall it's pretty fair and fun.

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Guest

Unknown date

  
Nice map! :)

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Guest

Unknown date

  
The first map looks cool, but has too many instant death traps and "bad" path choices, so pretty much requires memorizing the map to beat. I'm not sure if it's even possible to legitimately clear the last "puzzle", I used a straferun onto the end bridge instead. The second map looks pretty cool too, and is actually playable.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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