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HEXELENT

   (4 reviews)
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About This File

Two levels intended for DeathMatch, Single or Coop. Loads of fun to play.
Pentium power recommended for single/co-op play.
Be careful when you play-there are earthquakes! There are plenty of pitfalls and perils-BUT there is a wrath of god. Somewhere in level 1 there is a place that allows you to kill all the monsters in that level EXCEPT Menelkir. Glass will shatter, floors will drop, ceilings will crush you, spikes will destroy you, you will scream, and then you'll DIE. However, if you get into trouble just go into the dimensional portal within level 1 (Especially fun when playing deathmatch-It will teleport you to random areas within level 1).


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whirledtsar

  

Very good wad, especially for 1995. It does a good job conveying the environments (a mine in the first level and village in the second level) using stock textures, with solid detailing and atmosphere. The first level is a bit biased against the fighter (his 2nd weapon shows up LAST of all the classes' 2nd weapons despite him needing it the most), but after that the balance improves. There are a couple of BS traps, but overall it's pretty fair and fun.

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Guest

Unknown date

  
Nice map! :)

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Unknown date

  
The first map looks cool, but has too many instant death traps and "bad" path choices, so pretty much requires memorizing the map to beat. I'm not sure if it's even possible to legitimately clear the last "puzzle", I used a straferun onto the end bridge instead. The second map looks pretty cool too, and is actually playable.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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