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techbar.zip

   (4 reviews)
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About This File

This is a graphic patch file to alter the status bar. It is in a PWAD so that the 10 meg file won't be altered. It changes your standard status bar to one with LED readouts on a circuit board type of display. The patches altered are the status bar itself, the numbers that are displayed on it, and the small numbers in the ammo area to prevent multicolor effect.

I spent a bit of time ensuring that all graphics were inserted correctly to ensure a good match. If you wish to use this new status bar in YOUR wad, please contact me. I'll be happy to let you do it, I just would like to know what wads its in so I can grab them. ;)


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P41R47

·

  

Combines perfectly with Mars War!
So yeah, its Mars War Status Bar for me :P

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Doomkid

  

Very basic, but still somewhat visually appealing

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VGA

  
Pretty damn good :-)

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Guest

Unknown date

  
This is a neat little HUD from '94. It's a bit MSPainty, but it looks nice for the time. Could use some depth, though. 3/5

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  • File Reviews

    • By printz · Posted
      This wad seems to be a compilation. Anyway, here goes the per-level reviews: An average dock level. Water hurts. There's an unusual way to wade through this water to open some barriers. Overall pretty blocky and not that well done. It's plagued by REJECT errors causing most monsters to be passive against you. A dungeon level made of copy-pasted layouts. Overall much better and more slaughter-like than the previous map. Relies on switches and passages for the greatest part. An even better and much harder level. This one involves some wicked layouts of passages and lifts, and uses symmetry to its advantage. Overall, some super challenging levels but not very strongly structured, rather on the more abstract side.
    • By Darman Macray · Posted
      The original "Eternal Doom," which makes up the first 12 maps of this Megawad, is an absolute must-play masterpiece. The levels are huge, yet finding one's way about them is an enjoyable task rather than a maddening chore. Hexen and Heretic both have beautiful textures, and the maps use them to great advantage to create sprawling medieval architecture and display some of the best environmental story-telling present in any wad I've ever played.   However, that praise does not carry on to Eternal Doom's two expansions, dubbed, "Eternal Doom II" and "Eternal Doom III," created by TeamTNT, which make up maps 13-32 and are, at best, an incredibly mixed bag and worst--well--painful. Beautiful architecture and intuitive layouts are traded out for strange abstract maps with misaligned textures and an overall quality that feels better suited for something like "D!Zone."   Most of the maps aren't awful by any means (Actually a few of them are--Map 14 comes to mind), but it almost feels unfair to put any set of maps after one of the greatest 12-level episodes of all time.    It should be said that the weakest the Megawad gets is "Eternal Doom II," as part III as a whole finishes strong, aside from a bloated copy-cat of map 12 that stands in the map 30 slot.    The soundtrack, composed by Rich Nagel, is the most consistent bar of quality throughout the wad, and almost--ALMOST--makes the more mediocre sections of the map-set bearable, providing an incredible score with returning themes and varying styles.   On the whole, Eternal Doom I is easy to recommend, and to the most diehard fans of the wad's esthetics, may just buy enough good will for those who wish to journey forth for rest of the megawad's offerings.   
    • By printz · Posted
      This is a deliberately abstract level. While it's not as puzzle driven as you'd expect from the description, the author clearly designed the level with tricks in mind.   Unfortunately, it's riddled with bugs: At some point there's an elevator. Hitting a switch will close a wall behind you. Unfortunately, that wall will no longer be openable from the outside! You can easily return outside with the Chaos Device and be forever stuck. In fact, that wall shows HOM too! The teleporter near the exit has W1 triggers, which will easily be cancelled. This is an even more serious bug.   I will give this 3/5. I would have given it 4/5 for originality if it weren't for those showstopper bugs.
    • By Walter confetti · Posted
      Been caught by the title, leaved for the shitty wolf3d like layout. Also it's way too empty for a single player map and it's too large and have too many doors for deathmatch. Avoid it!
    • By printz · Posted
      Weird flat unremarkable sprawling map.
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