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I, ANUBIS

   (12 reviews)
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About This File

This set of wads contains new monsters, textures, graphics, and sounds. *Loosely* based on the movie "STARGATE" (which had a decent premise, anyway... the wads are better). Designed to be DIFFICULT, with serious thought given to gameplay, lighting, architecture, and theme. Gameplay will be best on ULTRAVIOLENT in single-player or co-op modes, though provision for deathmatch is included (4 starts). Designed NOT to be cheesy, NOT to be so huge as to slow your machine to a crawl. These are big bad wads, though. Not for the faint of heart. A connoisseur's wadset. Requires doom2 1.9 or a deft hand with dehacked...


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Guest

Unknown date

  
^ Osiris TC readme says it's a sequel to this though. Anyway, this is absolewdly legendary for the new gfx/sounds alone. Gameplay leans more towards exploration, while being spot on with the mysterious egyptian theme, and there are some nice secrets. Playing with pistolstarts/fastmon sters does provide an ok challenge. 5*

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Unknown date

  
The excellent prequel to OSIRIS, cool flamethrower and great ambience, but the gameplay is a little too easy on UV to merit the full 5 stars -- Steve Duff

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Unknown date

  
It doesn't get much more legendary than this. Inspirational. 5 stars.

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Unknown date

  
Just a demo (not a prequel!) of legendary OSIRIS TC

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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