Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ZAK1

   (3 reviews)
Sign in to follow this  

Guest

About This File

This is about our 5th attempt at a wad file, we have learnt from our mistakes and this level includes some of our better ideas from the early attempts. The level is a fairly dark level based around a large cavern. In deathmatch there are several sniping points and every weapon is available. For co-operative play we have added a couple of extra baddies to make things more interesting.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
prity nice a not legindary but still a good wad

Share this review


Link to review
Guest

Unknown date

  
Good WAD, lots of fun and plenty of enemies to shoot. There are many secrets, which are always fun to stumble upon, and a couple of surprises :) --Zell_1388

Share this review


Link to review
Guest

Unknown date

  
Very good - if anything it could have been longer, it was a bit odd getting the plasma rifle right at the end. The secrets were just easy enough to be findable (I like gratification) but not so trivial as to make finding them a guilt-trip. Only bug is the quickly-descending door, which should either go back down or stay up foever after you go through it.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×