Title : DOOM II "EATME" Episode (DEATHMATCH)
Filename : EATME.WAD (EATME.ZIP)
Author : Phil Gutierrez
Date completed : November 18, 1995
Email Address : 73502,firstname.lastname@example.org
Misc. Author Info : This is my first wad! I've beem playing DOOM
since it first came out and can't get enough!
I'll play deathmatch anytime, anywhere, against
anybody! I live to collect frags!
Description : This level was designed for deathmatch with
altdeath turned on. Be sure to leave monsters ON,
there aren't many, but they are essential for
the wad to play correctly! A cooperative effort
by two players is required to exit Eatme.
The switch to open the door is located at the
opposite side of the wad under the blue armor.
One player must be positioned at the exit door
while the other player trips the switch. It is
impossible to exit alone. Beware once in the
exit room, only one direction is the true exit,
the others are. . . . well, you'll see!
Additional Credits to >> Paul Gutierrez, my bro and deathmatch equal!
Thanks for all the plays and frags.
>> Brad Bennett, a fellow doomer and wad tester.
(Get a sound card dude!!)
>> Id Software, totally awesome game dudes! Thanks
for the open archetecture, DOOM2 is one of a kind!
>> The author of doom editor WADED, Matthew Ayers.
* Play Information *
Episode and Level # : Map01 for DOOM II, version 1.9
Single Player : NO
Cooperative 2-4 Player : WHY?
Deathmatch 2-4 Player : OF COURSE!!!
Difficulty Settings : NO
New Sounds : No
New Graphics : NO
New Music : No
Demos Replaced : None
* Construction *
Base : Started from scratch
Time to create : 25 hours
Editor used : Waded ver. 1.83B
Known Bugs : None that I know of.
* Copyright / Permissions *
You may distribute this WAD, provided you include this file with no
You MAY use this level as a base to build additional levels. You may
modify this level. If you do add to or modify this wad, please notify
me so that I can obtain a copy of your version.