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Doomsday

   (18 reviews)
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NuMetalManiak

  
an actually cool map. don't like the ending though.

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Guest

  
Quite enthusiastic 1995 map. For those times good map layout with some nice scenes. Has some very well done decorations / details. Sound replacements were presumably considered interesting. Gameplay has some fine moments. Overall: almost completely outdated according to nowadays standards, but rated as a '95 map: far from legendary, but solid 4*.

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Guest

  
Dumb, stupid, ugly and - worst crime of all - uninteresting.

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Unknown date

  
hahaha, awesome! 4/5

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Unknown date

  
i loved the the sounds and the music and the wad. you should make a megawad - DOOMMAN98

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Unknown date

  
I'm glad this is still out on the 'net, and people still enjoy it after 14 years! :) i was a doomaholic, and still love it to this day. It was a blast to make this level, and others, including a Rocket Arena for Quake 3 map, ra3map10. Keep doomin'! David Rotramel curseanubis@yahoo.co m

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Unknown date

  
Cool

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Unknown date

  
This is a surprisingly elaborate early level. The author namechecks Trinity.wad and UAC_DEAD, which are both classics, so he had good taste. The detailing is extremely impressive for 1995, it's a visually striking level. It starts off as a space station and then transitions effectively into a hellish dungeon, and back. It's marred by a silly novelty sound replacement, and far too much health and ammo, but it looks striking and deserves all the stars.

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Unknown date

  
the level is ok, but i hated the sound replacements.

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Unknown date

  
It hasn't aged that well; a bit like a fine wine that's sat in the sun a little long, but it's definitely an artefact from an earlier era. The health is so plentiful saving is unnecessary, and the monsters aren't that hard. It's fun though, and shows the foundation that years of levels would build upon in the future.

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Unknown date

  
4/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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