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Doomsday

   (18 reviews)
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NuMetalManiak

  
an actually cool map. don't like the ending though.

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Guest

  
Quite enthusiastic 1995 map. For those times good map layout with some nice scenes. Has some very well done decorations / details. Sound replacements were presumably considered interesting. Gameplay has some fine moments. Overall: almost completely outdated according to nowadays standards, but rated as a '95 map: far from legendary, but solid 4*.

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Guest

  
Dumb, stupid, ugly and - worst crime of all - uninteresting.

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Unknown date

  
hahaha, awesome! 4/5

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Unknown date

  
i loved the the sounds and the music and the wad. you should make a megawad - DOOMMAN98

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Unknown date

  
I'm glad this is still out on the 'net, and people still enjoy it after 14 years! :) i was a doomaholic, and still love it to this day. It was a blast to make this level, and others, including a Rocket Arena for Quake 3 map, ra3map10. Keep doomin'! David Rotramel curseanubis@yahoo.co m

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Unknown date

  
Cool

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Guest

Unknown date

  
This is a surprisingly elaborate early level. The author namechecks Trinity.wad and UAC_DEAD, which are both classics, so he had good taste. The detailing is extremely impressive for 1995, it's a visually striking level. It starts off as a space station and then transitions effectively into a hellish dungeon, and back. It's marred by a silly novelty sound replacement, and far too much health and ammo, but it looks striking and deserves all the stars.

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Unknown date

  
the level is ok, but i hated the sound replacements.

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Unknown date

  
It hasn't aged that well; a bit like a fine wine that's sat in the sun a little long, but it's definitely an artefact from an earlier era. The health is so plentiful saving is unnecessary, and the monsters aren't that hard. It's fun though, and shows the foundation that years of levels would build upon in the future.

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Unknown date

  
4/5

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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