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Doomsday

   (18 reviews)
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NuMetalManiak

  
an actually cool map. don't like the ending though.

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Guest

  
Quite enthusiastic 1995 map. For those times good map layout with some nice scenes. Has some very well done decorations / details. Sound replacements were presumably considered interesting. Gameplay has some fine moments. Overall: almost completely outdated according to nowadays standards, but rated as a '95 map: far from legendary, but solid 4*.

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Guest

  
Dumb, stupid, ugly and - worst crime of all - uninteresting.

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Unknown date

  
hahaha, awesome! 4/5

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Unknown date

  
i loved the the sounds and the music and the wad. you should make a megawad - DOOMMAN98

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Unknown date

  
I'm glad this is still out on the 'net, and people still enjoy it after 14 years! :) i was a doomaholic, and still love it to this day. It was a blast to make this level, and others, including a Rocket Arena for Quake 3 map, ra3map10. Keep doomin'! David Rotramel curseanubis@yahoo.co m

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Unknown date

  
Cool

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Unknown date

  
This is a surprisingly elaborate early level. The author namechecks Trinity.wad and UAC_DEAD, which are both classics, so he had good taste. The detailing is extremely impressive for 1995, it's a visually striking level. It starts off as a space station and then transitions effectively into a hellish dungeon, and back. It's marred by a silly novelty sound replacement, and far too much health and ammo, but it looks striking and deserves all the stars.

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Unknown date

  
the level is ok, but i hated the sound replacements.

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Unknown date

  
It hasn't aged that well; a bit like a fine wine that's sat in the sun a little long, but it's definitely an artefact from an earlier era. The health is so plentiful saving is unnecessary, and the monsters aren't that hard. It's fun though, and shows the foundation that years of levels would build upon in the future.

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Unknown date

  
4/5

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  • File Reviews

    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
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