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Doomsday

   (18 reviews)
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NuMetalManiak

  
an actually cool map. don't like the ending though.

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Guest

  
Quite enthusiastic 1995 map. For those times good map layout with some nice scenes. Has some very well done decorations / details. Sound replacements were presumably considered interesting. Gameplay has some fine moments. Overall: almost completely outdated according to nowadays standards, but rated as a '95 map: far from legendary, but solid 4*.

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Guest

  
Dumb, stupid, ugly and - worst crime of all - uninteresting.

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Unknown date

  
hahaha, awesome! 4/5

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Unknown date

  
i loved the the sounds and the music and the wad. you should make a megawad - DOOMMAN98

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Unknown date

  
I'm glad this is still out on the 'net, and people still enjoy it after 14 years! :) i was a doomaholic, and still love it to this day. It was a blast to make this level, and others, including a Rocket Arena for Quake 3 map, ra3map10. Keep doomin'! David Rotramel curseanubis@yahoo.co m

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Unknown date

  
Cool

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Guest

Unknown date

  
This is a surprisingly elaborate early level. The author namechecks Trinity.wad and UAC_DEAD, which are both classics, so he had good taste. The detailing is extremely impressive for 1995, it's a visually striking level. It starts off as a space station and then transitions effectively into a hellish dungeon, and back. It's marred by a silly novelty sound replacement, and far too much health and ammo, but it looks striking and deserves all the stars.

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Unknown date

  
the level is ok, but i hated the sound replacements.

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Unknown date

  
It hasn't aged that well; a bit like a fine wine that's sat in the sun a little long, but it's definitely an artefact from an earlier era. The health is so plentiful saving is unnecessary, and the monsters aren't that hard. It's fun though, and shows the foundation that years of levels would build upon in the future.

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Unknown date

  
4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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