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The Big Temple

   (2 reviews)
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You are entering the big temple of DOOM. I have build a big temple room, and... other rooms to buils a DOOm level. I've tested it in 'Heart Me Plenty' diff. setting, but I know where are the monsters... so it's difficult to see if the difficulty levels are correctly set. If not, I think the y are more difficult than the ID ones. I can't play via net, so I can't make a multi-player game. I have just put 4 deathmatch starts and 4 players starts, but I can't say if TEMPLE.WAD is a good multi-player level. I hope someone will try and tell me what to do to change it in a GREAT net game.

Please, test it and tell me if you liked it or not. I will end it (some little think to add...) and build one new, and would like to know where I did the good thinks and where I made some mistakes...

Thanx. (and excuse me for my bad english...)


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Unknown date

  
This is a very early level, with an amusingly wonky Franglish readme ("heart me plenty"?). It's a castle / dungeon map, with some very mild crate elements. Despite being so old it has a proper theme, with a layout, and a flow. It's not as bad as I was expecting, although it's still not very good. The middle part in particular is just a maze, and the big hall is wasted, and the final battle is a joke (some imps and demons in a small room).

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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