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The Big Temple

   (2 reviews)
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About This File

You are entering the big temple of DOOM. I have build a big temple room, and... other rooms to buils a DOOm level. I've tested it in 'Heart Me Plenty' diff. setting, but I know where are the monsters... so it's difficult to see if the difficulty levels are correctly set. If not, I think the y are more difficult than the ID ones. I can't play via net, so I can't make a multi-player game. I have just put 4 deathmatch starts and 4 players starts, but I can't say if TEMPLE.WAD is a good multi-player level. I hope someone will try and tell me what to do to change it in a GREAT net game.

Please, test it and tell me if you liked it or not. I will end it (some little think to add...) and build one new, and would like to know where I did the good thinks and where I made some mistakes...

Thanx. (and excuse me for my bad english...)


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Unknown date

  
This is a very early level, with an amusingly wonky Franglish readme ("heart me plenty"?). It's a castle / dungeon map, with some very mild crate elements. Despite being so old it has a proper theme, with a layout, and a flow. It's not as bad as I was expecting, although it's still not very good. The middle part in particular is just a maze, and the big hall is wasted, and the final battle is a joke (some imps and demons in a small room).

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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