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The Big Temple

   (2 reviews)
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About This File

You are entering the big temple of DOOM. I have build a big temple room, and... other rooms to buils a DOOm level. I've tested it in 'Heart Me Plenty' diff. setting, but I know where are the monsters... so it's difficult to see if the difficulty levels are correctly set. If not, I think the y are more difficult than the ID ones. I can't play via net, so I can't make a multi-player game. I have just put 4 deathmatch starts and 4 players starts, but I can't say if TEMPLE.WAD is a good multi-player level. I hope someone will try and tell me what to do to change it in a GREAT net game.

Please, test it and tell me if you liked it or not. I will end it (some little think to add...) and build one new, and would like to know where I did the good thinks and where I made some mistakes...

Thanx. (and excuse me for my bad english...)


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Unknown date

  
This is a very early level, with an amusingly wonky Franglish readme ("heart me plenty"?). It's a castle / dungeon map, with some very mild crate elements. Despite being so old it has a proper theme, with a layout, and a flow. It's not as bad as I was expecting, although it's still not very good. The middle part in particular is just a maze, and the big hall is wasted, and the final battle is a joke (some imps and demons in a small room).

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  • File Reviews

    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
    • By Walter confetti · Posted
      Not canonically beauty from layout and some monster placement, but this map was a big fun for me! A level with some pretty mesmerizing places like the starting point, the raising pits, the really abstract techbase feel, the room lighting up a little when the player crosses some hidden lines in the mazes, the weird "theater" room that reminded me of Icon of Sin for some reason, the overall spooky feel, the final throne room... Great stuff. Things i've kind of disliked are the maze section (especially the skull walls one), some lift that doesn't work (the one where the... blue skull key is iirc and the one that leads to the red door) and the switch puzzle is pretty dull to understand, at least for me... the one with the numbers in the sector, then after one day i get that the numbers are correct order to solve the puzzle lol. Also that horrible teleport maze-like room after the yellow key, damn! Also, this map doesn't screw you around with the difficulty, as the previous reviewer commented this map can be compared to Deus Vult in that terms of difficulty and epic exploration, really. Just a raw 1996 version of it, but the comparison is all here imo.   Overall, a big and fun map to play for me. Cool stuff
    • By Lebsrostla Halabala · Posted
      My fave Skillsaw wad. Quite short, not extra difficult and gorgeous. 
    • By Maribo · Posted
      A haunting of the soul. Losing grip on reality and stumbling around your own home, lost in the gutters of your mind.
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