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The Big Temple

   (2 reviews)
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About This File

You are entering the big temple of DOOM. I have build a big temple room, and... other rooms to buils a DOOm level. I've tested it in 'Heart Me Plenty' diff. setting, but I know where are the monsters... so it's difficult to see if the difficulty levels are correctly set. If not, I think the y are more difficult than the ID ones. I can't play via net, so I can't make a multi-player game. I have just put 4 deathmatch starts and 4 players starts, but I can't say if TEMPLE.WAD is a good multi-player level. I hope someone will try and tell me what to do to change it in a GREAT net game.

Please, test it and tell me if you liked it or not. I will end it (some little think to add...) and build one new, and would like to know where I did the good thinks and where I made some mistakes...

Thanx. (and excuse me for my bad english...)


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Unknown date

  
This is a very early level, with an amusingly wonky Franglish readme ("heart me plenty"?). It's a castle / dungeon map, with some very mild crate elements. Despite being so old it has a proper theme, with a layout, and a flow. It's not as bad as I was expecting, although it's still not very good. The middle part in particular is just a maze, and the big hall is wasted, and the final battle is a joke (some imps and demons in a small room).

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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