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Cataclys.wad for doom2 by id Software

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About This File

This wad is one of the best 4 player deathmatch playing fields ever constructed. It was designed with 4 player games in mind but 2 player games also proved to be fun and challenging. Innovative in design allowing fun, action packed play no matter what your style of playing is. Campers, Stalkers, Snipers, and all out Bloodthirsty frag maniacs all have a place in this wad. The design was inspired by bits and pieces of all my favorite deathmatch wads mixed with ideas of my own. This wad takes strategy as well as dueling skill. The design of this wad also makes for some funny kills. There are new sounds in this wad! MUSIC BY METALLICA!! Basically, this wad rocks!


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  • File Reviews

    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
    • By Walter confetti · Posted
      A pretty wacky and funny gun replacements, as Stupid Bunny said long time ago. Fun stuff.
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