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FIREBALL.WAD

   (2 reviews)
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About This File

This is the first wad file that I have released to the public, although I have a couple of others waiting to be uploaded. It contains all three keys, and it is a fairly large level. To rebuild the nodes, the reject data, and the blockmap in DEU took nearly 1 minute and 10 seconds!! On the easiest levels, it should be easy, but their are only Imps, Sargeants, and Troopers to kill. Should be easy, even for the novices out there. The next level (3), has a couple more of the enemies listed above, and a couple of demons thrown in as well. Levels 4 + 5 (UV + Nightmare), have lots of the basic enemies, plus quite a few demons, and 1 or 2 spectres there too.


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Summer Deep

  

This had no reviews at the time of writing, so here goes....

 

 It's a straightforward blasting mission in a fairly cramped indoor environment against lower tier enemies. Doesn't really get into its stride until the yellow key room, where the action hots up a bit. It's perfectly okay as a smallish, generic E1 map, and should take up no more than 10-15 minutes of your time, even on UV difficulty.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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