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FIREBALL.WAD

   (2 reviews)
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About This File

This is the first wad file that I have released to the public, although I have a couple of others waiting to be uploaded. It contains all three keys, and it is a fairly large level. To rebuild the nodes, the reject data, and the blockmap in DEU took nearly 1 minute and 10 seconds!! On the easiest levels, it should be easy, but their are only Imps, Sargeants, and Troopers to kill. Should be easy, even for the novices out there. The next level (3), has a couple more of the enemies listed above, and a couple of demons thrown in as well. Levels 4 + 5 (UV + Nightmare), have lots of the basic enemies, plus quite a few demons, and 1 or 2 spectres there too.


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Summer Deep

  

This had no reviews at the time of writing, so here goes....

 

 It's a straightforward blasting mission in a fairly cramped indoor environment against lower tier enemies. Doesn't really get into its stride until the yellow key room, where the action hots up a bit. It's perfectly okay as a smallish, generic E1 map, and should take up no more than 10-15 minutes of your time, even on UV difficulty.

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  • File Reviews

    • By Walter confetti · Posted
      Is a charming little blue map, i like it!
    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
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