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FIREBALL.WAD

   (2 reviews)
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About This File

This is the first wad file that I have released to the public, although I have a couple of others waiting to be uploaded. It contains all three keys, and it is a fairly large level. To rebuild the nodes, the reject data, and the blockmap in DEU took nearly 1 minute and 10 seconds!! On the easiest levels, it should be easy, but their are only Imps, Sargeants, and Troopers to kill. Should be easy, even for the novices out there. The next level (3), has a couple more of the enemies listed above, and a couple of demons thrown in as well. Levels 4 + 5 (UV + Nightmare), have lots of the basic enemies, plus quite a few demons, and 1 or 2 spectres there too.


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Summer Deep

  

This had no reviews at the time of writing, so here goes....

 

 It's a straightforward blasting mission in a fairly cramped indoor environment against lower tier enemies. Doesn't really get into its stride until the yellow key room, where the action hots up a bit. It's perfectly okay as a smallish, generic E1 map, and should take up no more than 10-15 minutes of your time, even on UV difficulty.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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