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The Stepper

   (2 reviews)
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As you gather your senses, you look around to see that you are in a small courtyard. You can see the exit, it is only a few yards away. You move towards the door only to find that there is some type of a force field preventing you from getting there. There must be some way out! You find the subterrainian passage. You make your way down deeper, deeper into the heart of the complex. You discover all the secrets that it holds. You find the Pyramid Chamber and climb to the top and grab the exit key card. You have fought in the Arena of Death and survived! You relax at the Cinema just as the curtain goes up. It is an adult movie but you get in easily and sit front row center. You make it back to the surface and fresh air. You have by-passed the force field, you insert the keycard into the exit door, YES, the door opens, you run in and see the switch on the far wall. As you reach for the switch you feel something burning on the back of your neck, should you turn around or press the switch? You start to turn and ............


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Unknown date

  
This is a simplistic early level. It's basically a maze, but with staircases; not much fun to play. There are a couple of "boss fights" although the only boss is a baron of hell. It should really be in the XXX directory, because it has breasts (Linda O'Neil's, I think).

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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