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The Wastelands

   (4 reviews)
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About This File

I have a few policies I follow when I make a map that you should know about before you play. - You do not need to get any of the secrets to finish any level, although what you have to do may not be obvious. I also have marked each secret in one way or another, but it may be very subtle. (That's why it's a secret!) I hate unmarked secrets in other wads, so I don't put them in mine. (exception - there are secrets in the early levels that wimps cannot access. ie. You have to be a man, stick it out and fight. Stray shots can work wonders!) - If you feel like cheating, go load up something that has, oh.. say 20 cyberdemons in it and go crazy. Get it out of your system, then play Wastelands. This is a serious WAD for serious players. There are some parts that may be hard to do or figure out, but they can be done. If you are really stuck, I have the spoilers at the bottom of the document. - To the best of my knowledge, there is no place where you can get stuck. There are places where if you fall in, the nukeage will kill you, but there should be no place where you are trapped and can't die. - From experience, save your game often. For the mostpart, the most difficult parts of levels are near

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Unknown date

Okay Episode. Lots of annoying sound sfx. E2M9 look best, imo.

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Unknown date

It's ok.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.