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1_on_1.WAD

   (16 reviews)
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About This File

Just one of a thousand PWAD's out there. Hope you enjoy it.


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Unknown date

  
This is from 30 May 1994. It's slick for something so old - one corridor has an attractive and subtle use of scrolling textures, which was unheard of in 1994. There's a little outdoors bit with some streetlights that still looks good all these years later, indeed the author uses light levels wisely throughout the level. The gameplay is only so-so, with a reliance on unmarked doors and mazes, but this is an early classic. The author seems to have retired after this.

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Gameplay: Its ok. Some spots you could get stuck in and sometimes you're left to fend for yourself and find very well hidden doors. But its not bad. Audio: I like the Star Wars music. I dunno if it went well with the rest of the level, but I like the music. Special Usage: I love the hallway that's completely dark with the red lines on it. Completely cool. Cool streetlights. Conclusion: It was a pretty good WAD for its time. Very nice.

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Unknown date

  
Average stuff, even for it's day. 3/5 -Mr. Chris

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Unknown date

  
Classic from the early days of WAD making

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The first PWAD I ever played. Cool Star Wars music, nice new sky, some neat parts. A classic, as mentioned before. Try it.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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