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1_on_1.WAD

   (16 reviews)
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About This File

Just one of a thousand PWAD's out there. Hope you enjoy it.


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Unknown date

  
This is from 30 May 1994. It's slick for something so old - one corridor has an attractive and subtle use of scrolling textures, which was unheard of in 1994. There's a little outdoors bit with some streetlights that still looks good all these years later, indeed the author uses light levels wisely throughout the level. The gameplay is only so-so, with a reliance on unmarked doors and mazes, but this is an early classic. The author seems to have retired after this.

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Gameplay: Its ok. Some spots you could get stuck in and sometimes you're left to fend for yourself and find very well hidden doors. But its not bad. Audio: I like the Star Wars music. I dunno if it went well with the rest of the level, but I like the music. Special Usage: I love the hallway that's completely dark with the red lines on it. Completely cool. Cool streetlights. Conclusion: It was a pretty good WAD for its time. Very nice.

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Average stuff, even for it's day. 3/5 -Mr. Chris

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Unknown date

  
Classic from the early days of WAD making

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The first PWAD I ever played. Cool Star Wars music, nice new sky, some neat parts. A classic, as mentioned before. Try it.

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  • File Reviews

    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
    • By Summer Deep · Posted
      This is a good megawad to try when you're fed up of playing maps with obscure progression, nukage all over the place, archviles round every corner, choreographed, contrived lock-in teleport ambushes, and so on. The maps are short, straightforward and fun. I completed this over two days, playing on UV and only saving in one level (MAP29, which has a Cyberdemon and four Archviles in confined spaces, but no plasma ammunition whatsoever).
    • By Argenteo · Posted
      Too many stations, amazing music and barrels.
    • By Denim Destroyer · Posted
      A puzzle focused wad that also contains action? Sign me up! That was close to my initial thoughts upon reading this file description. What this wad actually offers is long corridors and square rooms populated with enemies that are required to infight. That is the puzzle in every one of the five levels. How to cause infighting. This is more of a slaughter-lite level set than an actual puzzle wad so change your expectations accordingly.
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