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DOOM press-release beta version

   (57 reviews)
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About This File

In order to create a complete collection of historic DOOM versions, as released to testers at the time, id Software has allowed to place this file, the Oct 4, 1993 press-release beta version of DOOM, in the official idgames archive.


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demo_the_man

  
I'm surprised this was ever released. I wonder if anyone at id would be able to release The build from a visit to id software

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Doomkid

Unknown date

  
I like the old BFG, would have made for an interesting alt fire if hardware had allowed it. The leftover sprites for shell casings flying out of the various guns when fired are also cool, as well as a few other lost sprites.

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Guest

Unknown date

  
I love it, especially all the bugs in the second map! -deathz0r

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Guest

Unknown date

  
god like. 5/5 -=R3D=-

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Guest

Unknown date

  
I wouldn't mind a megawad like this, it would give me nostalgia better than the ultimate doom did!

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Guest

Unknown date

  
A press-release prebeta version of DOOM with 3 demo maps which was sent out to the press in advance of DOOM's release. Has some interesting differences from the first release version (1.0). Barely playable (id was still making many modifications to the game at this point) but an interesting little glimpse into what DOOM was going to be like.

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Dragonsbrethren

Unknown date

  
A fascinating look into Doom's development, from a little more than two months before the shareware release. Unlike the alphas, this "pre-beta" has near-final gameplay with some interesting differences. Grab some treasure. Type AMO and check out that early BFG. Ride some pain-in-the-ass slow lifts in E1M2. Marvel at the brokenness of E3M5. See E2M2 with a more hellish texture scheme. Then dig into the WAD and look at the completely different sky textures. Shame it didn't come with more maps.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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