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Sweet-Death Wad

   (4 reviews)
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About This File

Ok, here's the revision to cwwad which I uploaded a week or two ago. It's much better than the original. It has been play tested for many hours between us DOOM freaks here at UR so there shouldn't be any bugs left. (except for the odd pit glitch, but who cares) Like I said, it was made specifically for death match so that is where the most enjoyment will be had from this wad. There are some really nice sniper points, and sneaky spots to nail your foe from. There is one area which has been tagged as a secret, it's a really great sniper point so find it. This is by far the best deathmatch wad we have played so far(and believe me, we've tried a lot of them), =), so have fun. Warm up on the monsters, then toast your friends!


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Doomkid

Unknown date

  
Holy crap, it's the original version of Map01 from "Doomed 2 Die"!! This is an earlier version of one of the first PWADS I ever played, I was probably about 5 years old.. Oh man. Random File generator bringing some seriously young memories. Honestly this map is a piece of trash with awful texturing, but man, the memories alone just hit me!

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Guest

Unknown date

  
This wad is quite useless for singleplayer because you can just run straight away to the exit without any effort, this makes singleplayer simply a kind of "deathmatch" against the monsters then when you get bored just run to the exit. And this has aged badly, the rooms are badly designed, the themes are inconsistent it really just looks ugly you probably would not even WANT to play this online these days if a server hosted it. Avoid this, it is one for the wad collectors only 0/5

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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