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Castle Of Defeat

   (4 reviews)
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About This File

A single player and multiplayer .wad for Hexen. You must go in and retake the castle. Be warned, however, this task will not be easy. The castle is well stocked with troops, and there is a Wyvern keeping guard over it. You must find the switches to reveal the exit. You must pay attention at all times. Your life depends on it.


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Walter confetti

  

A pretty good Hexen map for 1995, with a simplistic but effective layout sets in a small citadel structure surrounded by misty sloughs filled with those green mermen, the bridge that connects the citadel to the external world as been broken and you have to find a way to escape the citadel. Exploration and puzzles parts are strongly present, especially the explorative side. Monster placement is well done as well as item placement are been mixed nicely. The secret parts (using fake library walls) are a nice touch. Cool and pretty enjoyable map overall.

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Unknown date

  
Wolfen: This map was already in one WAD that I played sometime in the past. Average.

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Unknown date

  
Meh

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Unknown date

  
Merely ok. The looks and gameplay both are sort of passable without being exciting. The map was included in the "World of Zoweseandek" hub, so you might as well play it there instead of separately.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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