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JServe02.Exe - Ver 0.2 (BETA)

   (2 reviews)
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About This File

JServe is a serial driver written specifically for the purpose of playing multi-player DOOM II Ver 1.666+. Although fairly easy to use, it was not written with the NOVICE doomer in mind. If you can't get two player DOOM to work with the supplied drivers, you probably won't get it to work with this one either. What makes this driver special is not the fancy GUI (especially since it does not yet have one) or the ability to help set every DOOM parameter under the sun, but its the ability to play 3 and 4 player DOOM using any combination of serial cables and modems. Admittedly, with my hardware 4 players is too slow to be a lot of fun, but 3 works well! And with better hardware, 4 may be fine as well. This is where all you of come in to play. I need help testing this thing on a much wider variety of hardware than I can get my hands on. So I need your help in testing this thing.

JServe is a stand alone program. This means it does not require a game server of any kind, and subsequently it does not require $30+ a month for play time. JServe is, more or less, it's own client and it's own server. By daisy chaining computers together you can have a 3 or 4 player death match, play co-operatively, or even team play (2 on 2).

JServe, above all else, is BETA. Please remember this if you can't get it to work with your hardware. It is yours to play with under the condition you have to report to me any problems you may have with it. :) Yes, I know, there is always a catch! You are granted permission to use this BETA through October 1995, after this time you should remove it from your system and obtain the upgrade. I hope to have made some improvements by then, time permitting of course, and I don't want old betas floating around. I retain all rights to this program.


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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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