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JServe02.Exe - Ver 0.2 (BETA)

   (2 reviews)
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About This File

JServe is a serial driver written specifically for the purpose of playing multi-player DOOM II Ver 1.666+. Although fairly easy to use, it was not written with the NOVICE doomer in mind. If you can't get two player DOOM to work with the supplied drivers, you probably won't get it to work with this one either. What makes this driver special is not the fancy GUI (especially since it does not yet have one) or the ability to help set every DOOM parameter under the sun, but its the ability to play 3 and 4 player DOOM using any combination of serial cables and modems. Admittedly, with my hardware 4 players is too slow to be a lot of fun, but 3 works well! And with better hardware, 4 may be fine as well. This is where all you of come in to play. I need help testing this thing on a much wider variety of hardware than I can get my hands on. So I need your help in testing this thing.

JServe is a stand alone program. This means it does not require a game server of any kind, and subsequently it does not require $30+ a month for play time. JServe is, more or less, it's own client and it's own server. By daisy chaining computers together you can have a 3 or 4 player death match, play co-operatively, or even team play (2 on 2).

JServe, above all else, is BETA. Please remember this if you can't get it to work with your hardware. It is yours to play with under the condition you have to report to me any problems you may have with it. :) Yes, I know, there is always a catch! You are granted permission to use this BETA through October 1995, after this time you should remove it from your system and obtain the upgrade. I hope to have made some improvements by then, time permitting of course, and I don't want old betas floating around. I retain all rights to this program.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.