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Mentzer7.WAD (For Doom 2) Deathmatch

   (2 reviews)
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About This File

A.K.A. Its about Time!

Mentzer 7 (finally) Well, Folks here is the 7th in the Mentzer series. I know it took a while, but its here and it Kicks ASS!! Without a doubt this is the best of the series. Smaller more compact maps has been the battle cry (Mentzer3, 4 and 5 are quite spacious for 2 person deathmatch). This wad Jams in both solo play and deathmatch. This wad has great replay value - so many different possibilities. Have fun - HAHAHA!

Fiction.wad series Mentzer7 will be released along with an update of Mentzer6 in a 2 level wad called Fiction1.wad. Also, Mentzer8 will be release with a revamped Mentzer5 in a wad called Fiction2.wad. The modifications to Mentzer5 and 6, will be to improve the playabililty. I gurantee they will ROCK.

TNT: Evilution At this time our team is negotiating with ID software for the sale of our 32 level wad pack for Doom 2. It looks as if ID will buy our levels and release it in Februray '96. All the levels are excellent - you have to play this!!! Map01 is the BEST Deathmatch level I have ever played - Hands down. The rest of TNT:Evilution is super; simply some of the highest quality solo play and co-op wads you will ever see. Also Look for TNT2, which will be freeware released on the internet. It will be 32 new deathmatch levels created by the best Doom editors around: Team TNT.


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dg93

Unknown date

  
Not bad for a mid 90s wad. The single player gameplay was a bit boring but this level is specifically designed for deathmatching. 4/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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