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8ISENUF.WAD

   (10 reviews)
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About This File

The research station on Sirius 4 has not been responding to recent communications - ever since they reported a breakthrough on an ancient culture that is living there. They had found the beings that these creatures worshipped... It would take too long to send a ship there, but they can rig the teleporter to send a single person to the station (with a simultaneous loss of power for 200 kms in every direction) to scout the situation. Congratulations. You got the job.


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hex11

  
Tough map, it will probably require about 3 attempts to beat. Don't save the game though, it's too small to bother with that (and anyway there's one spot where you can end up stuck).

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Unknown date

  
This map is awesome. Some of the secrets are annoying, yes, and you have to find them to proceed. Be sharp! The map has some excellent innovations. And honestly, I prefer a map like this than the 'realistic detailed' ones of today that just aren't as entertaining or provocative. I encourage you to try this map and don't clip and don't cheat and try to find the secrets you need to proceed.

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Unknown date

  
It sucks.....

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Unknown date

  
dis is gay 2/5

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Unknown date

  
This is a badly flawed early level. The texturing and level design is solid , with a couple of nice touches (the cell doors, and the upside-down crate maze). But the puzzle aspects are irritating. To get the blue key you have to press an unmarked, unexceptional crate in the corner of a room full of crates, and then you teleport into a trap that requires foreknowledge to beat. The other puzzles are hardly better. The baddies are generally tougher than in levels of this period.

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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