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10-Level Wad (10levels.zip)

   (21 reviews)
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A 10-level DOOM II adventure with new original music. 10 original levels. (Version 1.01) Wind your way through tunnels and buildings with each level increasing in difficulty. There are puzzles to solve and mazes to follow. Levels 8 & 9 are designed after an actual building. Be careful - as you gain experiance, the medkits and ammo start to get scarce!


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Summer Deep

·

  

This mapset is nowhere near as bad overall as some of these reviews suggest.

 

Levels 5, 7 and 10 are flawed and old-fashioned, but provide a very decent and largely enjoyable challenge. Map 10 needed to be somewhat more compact however.

 

Levels 8 and 9 are dreadful though, difficult to believe they're by the same author.

 

The remainder of the wad, whilst extremely basic and incoherent in some areas, is perfectly playable.

 

A couple of final points: the author states that ammo and medkits become scarcer as the wad progresses, but this seems not to be the case - the last three levels in particular have far too many soul spheres, megaspheres and ammo caches. Also,a separate music pack is provided, but I found it rather anaemic - you may be better off with the standard Doom 2 music, sad to say.

 

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lupinx-Kassman

  
Play it for the silly music and the giant sector model of Doom 2's floppy disk.

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Guest

  
1995 maps with too many faults typical for that era: hopeless layout with inescapable pits, poor texture use, almost no decoration, way too dark, very poor monster placement. And of course random gameplay (without a decent plan) - for example: just press some walls and see what happens... maybe you'll finally find one of the missing keys. Even rated as a 1995 map: below average.

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Guest

Unknown date

  
This is the only file in the archive that mentions Frank Zappa. Map01 pissed me off in the first room, so I skipped to Map08, which is a barely competent office-type level. Map10 is a decent (although very 1995, i.e. jagged and ugly) large surreal outdoors map. There's a clever/weird dark room with a giant lift and some spiders. It's crap but nostalgic. The earlier levels are basically dross, dark mazes or hand-drawn Etch-a-Sketch nightmares.

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Guest

Unknown date

  
Pathetic levels - even for 1995, but I will award a couple of points for crediting Zappa - THE finest composer the universe will ever know.

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Guest

Unknown date

  
barely playable trash. **

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Guest

Unknown date

  
There weren't enough decorations, and the walls all looked the same in a lot of parts. The music was kind of depressing and it didn't flow with the level(s) at all. I played up to the third level then quit it got so boring. Also: needs A LOT MORE LIGHTING. I HATE DARK ASS LEVELS. I like bright levels where I can see everything in front of me. Like in the REAL DOOM and DOOM II. In level 3 there was a long hallway that was so dark I couldn't see my pistol.

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Guest

Unknown date

  
Pretty good. There are some fun maps in here.

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Guest

Unknown date

  
iv checked the levels none of em have bugs but i dont really like them 2/5

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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