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10-Level Wad (10levels.zip)

   (21 reviews)
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A 10-level DOOM II adventure with new original music. 10 original levels. (Version 1.01) Wind your way through tunnels and buildings with each level increasing in difficulty. There are puzzles to solve and mazes to follow. Levels 8 & 9 are designed after an actual building. Be careful - as you gain experiance, the medkits and ammo start to get scarce!


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Summer Deep

·

  

This mapset is nowhere near as bad overall as some of these reviews suggest.

 

Levels 5, 7 and 10 are flawed and old-fashioned, but provide a very decent and largely enjoyable challenge. Map 10 needed to be somewhat more compact however.

 

Levels 8 and 9 are dreadful though, difficult to believe they're by the same author.

 

The remainder of the wad, whilst extremely basic and incoherent in some areas, is perfectly playable.

 

A couple of final points: the author states that ammo and medkits become scarcer as the wad progresses, but this seems not to be the case - the last three levels in particular have far too many soul spheres, megaspheres and ammo caches. Also,a separate music pack is provided, but I found it rather anaemic - you may be better off with the standard Doom 2 music, sad to say.

 

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lupinx-Kassman

  
Play it for the silly music and the giant sector model of Doom 2's floppy disk.

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Guest

  
1995 maps with too many faults typical for that era: hopeless layout with inescapable pits, poor texture use, almost no decoration, way too dark, very poor monster placement. And of course random gameplay (without a decent plan) - for example: just press some walls and see what happens... maybe you'll finally find one of the missing keys. Even rated as a 1995 map: below average.

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Guest

Unknown date

  
This is the only file in the archive that mentions Frank Zappa. Map01 pissed me off in the first room, so I skipped to Map08, which is a barely competent office-type level. Map10 is a decent (although very 1995, i.e. jagged and ugly) large surreal outdoors map. There's a clever/weird dark room with a giant lift and some spiders. It's crap but nostalgic. The earlier levels are basically dross, dark mazes or hand-drawn Etch-a-Sketch nightmares.

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Unknown date

  
Pathetic levels - even for 1995, but I will award a couple of points for crediting Zappa - THE finest composer the universe will ever know.

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Guest

Unknown date

  
barely playable trash. **

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Guest

Unknown date

  
There weren't enough decorations, and the walls all looked the same in a lot of parts. The music was kind of depressing and it didn't flow with the level(s) at all. I played up to the third level then quit it got so boring. Also: needs A LOT MORE LIGHTING. I HATE DARK ASS LEVELS. I like bright levels where I can see everything in front of me. Like in the REAL DOOM and DOOM II. In level 3 there was a long hallway that was so dark I couldn't see my pistol.

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Guest

Unknown date

  
Pretty good. There are some fun maps in here.

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Guest

Unknown date

  
iv checked the levels none of em have bugs but i dont really like them 2/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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