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10-Level Wad (10levels.zip)

   (21 reviews)
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About This File

A 10-level DOOM II adventure with new original music. 10 original levels. (Version 1.01) Wind your way through tunnels and buildings with each level increasing in difficulty. There are puzzles to solve and mazes to follow. Levels 8 & 9 are designed after an actual building. Be careful - as you gain experiance, the medkits and ammo start to get scarce!


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Summer Deep

·

  

This mapset is nowhere near as bad overall as some of these reviews suggest.

 

Levels 5, 7 and 10 are flawed and old-fashioned, but provide a very decent and largely enjoyable challenge. Map 10 needed to be somewhat more compact however.

 

Levels 8 and 9 are dreadful though, difficult to believe they're by the same author.

 

The remainder of the wad, whilst extremely basic and incoherent in some areas, is perfectly playable.

 

A couple of final points: the author states that ammo and medkits become scarcer as the wad progresses, but this seems not to be the case - the last three levels in particular have far too many soul spheres, megaspheres and ammo caches. Also,a separate music pack is provided, but I found it rather anaemic - you may be better off with the standard Doom 2 music, sad to say.

 

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lupinx-Kassman

  
Play it for the silly music and the giant sector model of Doom 2's floppy disk.

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Guest

  
1995 maps with too many faults typical for that era: hopeless layout with inescapable pits, poor texture use, almost no decoration, way too dark, very poor monster placement. And of course random gameplay (without a decent plan) - for example: just press some walls and see what happens... maybe you'll finally find one of the missing keys. Even rated as a 1995 map: below average.

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Guest

Unknown date

  
This is the only file in the archive that mentions Frank Zappa. Map01 pissed me off in the first room, so I skipped to Map08, which is a barely competent office-type level. Map10 is a decent (although very 1995, i.e. jagged and ugly) large surreal outdoors map. There's a clever/weird dark room with a giant lift and some spiders. It's crap but nostalgic. The earlier levels are basically dross, dark mazes or hand-drawn Etch-a-Sketch nightmares.

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Guest

Unknown date

  
Pathetic levels - even for 1995, but I will award a couple of points for crediting Zappa - THE finest composer the universe will ever know.

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Guest

Unknown date

  
barely playable trash. **

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Guest

Unknown date

  
There weren't enough decorations, and the walls all looked the same in a lot of parts. The music was kind of depressing and it didn't flow with the level(s) at all. I played up to the third level then quit it got so boring. Also: needs A LOT MORE LIGHTING. I HATE DARK ASS LEVELS. I like bright levels where I can see everything in front of me. Like in the REAL DOOM and DOOM II. In level 3 there was a long hallway that was so dark I couldn't see my pistol.

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Guest

Unknown date

  
Pretty good. There are some fun maps in here.

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Guest

Unknown date

  
iv checked the levels none of em have bugs but i dont really like them 2/5

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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