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Assult of the Arachnotrons

   (13 reviews)
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About This File

This is my second Doom 2 wad. It is a very tough level.


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Zahid

  
okay map but not goes with title no challenge or assault here ...surplus health and ammo...

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Guest

Unknown date

  
Not bad. Play it if you're bored!

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Guest

Unknown date

  
It's ok, but too easy: too open spaces!

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Guest

Unknown date

  
darn good well done 5/5 by-haydn

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Guest

Unknown date

  
Pretty damn good for 1995, its quite non-linear, has side areas you dont have to explore, some interesting little architecture things, and, being the age it is, only TWO revenants! fancy that!. Though of course it does cheesily give you an invuln before fighting the spider demon, but you do have to run round it to grab the powerup, meaning you could (gasp!) actually get hit!

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Guest

Unknown date

  
This is dated June 1995. It's a gothic town map, simple and square, but likeable. You get loads of health and ammo, including the BFG, against 103 mostly weak monsters. There are only a dozen or so arachnotrons. It's easy. I enjoyed it on a nostalgic level, even though I ended up BFG-ing cacodemons and imps because I had so much ammo.

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Guest

Unknown date

  
I liked it

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NuMetalManiak

Unknown date

  
for a map done in '95, this is actually pretty cool. not so many arachnotrons and not so tough. but it is fun, and nostalgic too.

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cs99cjb

Unknown date

  
Predominantly huge courtyards surrounded by high walls. How can anyone call that a 'gothic town'? Aesthetically bad but not awful: questionable texture choices, bad door flats, a pegged door upper texture, misaligned brick textures, much as you'd expect. 3 stars because it's quite fun, although there's far too much health and ammo.

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Guest

Unknown date

  
Well, is a good map, but no SO good... 4/5 stars.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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