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Assult of the Arachnotrons

   (13 reviews)
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About This File

This is my second Doom 2 wad. It is a very tough level.


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Zahid

  
okay map but not goes with title no challenge or assault here ...surplus health and ammo...

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Guest

Unknown date

  
Not bad. Play it if you're bored!

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Guest

Unknown date

  
It's ok, but too easy: too open spaces!

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Guest

Unknown date

  
darn good well done 5/5 by-haydn

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Guest

Unknown date

  
Pretty damn good for 1995, its quite non-linear, has side areas you dont have to explore, some interesting little architecture things, and, being the age it is, only TWO revenants! fancy that!. Though of course it does cheesily give you an invuln before fighting the spider demon, but you do have to run round it to grab the powerup, meaning you could (gasp!) actually get hit!

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Guest

Unknown date

  
This is dated June 1995. It's a gothic town map, simple and square, but likeable. You get loads of health and ammo, including the BFG, against 103 mostly weak monsters. There are only a dozen or so arachnotrons. It's easy. I enjoyed it on a nostalgic level, even though I ended up BFG-ing cacodemons and imps because I had so much ammo.

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Guest

Unknown date

  
I liked it

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NuMetalManiak

Unknown date

  
for a map done in '95, this is actually pretty cool. not so many arachnotrons and not so tough. but it is fun, and nostalgic too.

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cs99cjb

Unknown date

  
Predominantly huge courtyards surrounded by high walls. How can anyone call that a 'gothic town'? Aesthetically bad but not awful: questionable texture choices, bad door flats, a pegged door upper texture, misaligned brick textures, much as you'd expect. 3 stars because it's quite fun, although there's far too much health and ammo.

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Guest

Unknown date

  
Well, is a good map, but no SO good... 4/5 stars.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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