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f.wad

   (2 reviews)
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About This File

This level was primarily designed with death-match in mind, but makes a fast-paced one player level as well. Personally, I think the death-match levels that are out there don't have enough monsters to kill. There'll be plenty of time to frag each other when you meet up, after clearing a couple rooms yourself.

NOT recommended for the beginning doomer!


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Zahid

  
too Complex for my taste lots of teleport puzzles, plenty of switches whose function is still a mystery for even after completion..quite a efforts for 95s' but map feel hideous if you'r not into puzzle maps...

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Unknown date

  
Urgh, awful. It's an almost archetypal example of a poor 1995 map, and would have been useless in deathmatch or single player, even in 1995. Mistakes include totally random textures (water on the ceiling, sky on the walls), large areas of almost total darkness, lots of short tiny cramped mazy sections, and a layout which makes it impossible to move anywhere quickly. And lots of pain elementals. It should be hanged at the town gates as a warning to bandits.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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