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First One Out

   (1 review)
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About This File

This PWAD replaces level one of DOOM II. It was designed as a Deathmatch Level with a new twist. The object of the level is to be the first one to hit the exit switch. Sounds easy doesn't it? Well it's harder than you think. Just try it and see. It's a lot of fun.

There are only 4 Deathmatch starts, which are placed in such a way that when you get killed and reappear you don't risk being killed immediately. If you know what I mean.

The level contains no monsters and there is absolutely no health of any kind lying around. So this calls for more cautious tactics. There is however one secret room that contains an invulnerability ball. But those things don't last long anyway.

All players start off in a central building, with a shotgun. This building is surrounded by a courtyard, which takes you to other rooms. These other rooms contain a weapon of some sort and a switch. At first, only one of these rooms is accessible. The switches in these rooms make other rooms accessible. Giving you access to more powerful weapons. The last of these rooms contains only a switch which makes the exit switch accessible. So if you thought you could just run straight to the exit switch from the start, then you were dead wrong buddy!

The exit switch is located on a high platform in the courtyard. There is a very long, thin catwalk that you must walk across to get to the exit switch. You are of course an easy target when walking across this catwalk. The last section of this catwalk will also take some health away from you. The only way to get to this catwalk is to teleport there. The teleporter is located on a very high platform in the courtyard. This platform is marked EXIT all over it. You must ride a very slow lift to the top of this platform and lose some health along the way. Remember that the only way to get your health back up to 100% is to die!

Each weapon, except the single barrel shotgun, has a price to pay. You will in most cases lose some health in obtaining a new weapon.

When the last switch, that gives you access to the exit switch, is hit, it will also make some heavy duty weapons available at no price. So if you just died and your opponent is heading for the exit switch, you will be able to quickly grab some big weapons and hunt him down. The last switch will also make some teleporters available. These teleporters are located near the Deathmatch starts and will take you to the base of the platform marked EXIT all over it. These will also come in handy if you've just been killed and your opponent is heading for the exit switch.

RULES: ===== Simple. First One Out wins. The first player to hit the exit switch wins the match. No matter who has the most frags. If you set a timer for this level and the time runs out before the exit switch has been hit, then the player with the most frags wins. If playing with 4 players, then I recommend that you form 2 teams.


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Unknown date

  
It's more interesting to read the readme than play the level. Clearly a bit of thought has gone into it, but it doesn't work; there aren't enough munitions for a good deathmatch, and the overall concept falls down at the end because the twisty walkway to the exit isn't very twisty. It's also obsolete in an age of internet play, because there would be no way to tell which player is the winner.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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