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First One Out

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About This File

This PWAD replaces level one of DOOM II. It was designed as a Deathmatch Level with a new twist. The object of the level is to be the first one to hit the exit switch. Sounds easy doesn't it? Well it's harder than you think. Just try it and see. It's a lot of fun.

There are only 4 Deathmatch starts, which are placed in such a way that when you get killed and reappear you don't risk being killed immediately. If you know what I mean.

The level contains no monsters and there is absolutely no health of any kind lying around. So this calls for more cautious tactics. There is however one secret room that contains an invulnerability ball. But those things don't last long anyway.

All players start off in a central building, with a shotgun. This building is surrounded by a courtyard, which takes you to other rooms. These other rooms contain a weapon of some sort and a switch. At first, only one of these rooms is accessible. The switches in these rooms make other rooms accessible. Giving you access to more powerful weapons. The last of these rooms contains only a switch which makes the exit switch accessible. So if you thought you could just run straight to the exit switch from the start, then you were dead wrong buddy!

The exit switch is located on a high platform in the courtyard. There is a very long, thin catwalk that you must walk across to get to the exit switch. You are of course an easy target when walking across this catwalk. The last section of this catwalk will also take some health away from you. The only way to get to this catwalk is to teleport there. The teleporter is located on a very high platform in the courtyard. This platform is marked EXIT all over it. You must ride a very slow lift to the top of this platform and lose some health along the way. Remember that the only way to get your health back up to 100% is to die!

Each weapon, except the single barrel shotgun, has a price to pay. You will in most cases lose some health in obtaining a new weapon.

When the last switch, that gives you access to the exit switch, is hit, it will also make some heavy duty weapons available at no price. So if you just died and your opponent is heading for the exit switch, you will be able to quickly grab some big weapons and hunt him down. The last switch will also make some teleporters available. These teleporters are located near the Deathmatch starts and will take you to the base of the platform marked EXIT all over it. These will also come in handy if you've just been killed and your opponent is heading for the exit switch.

RULES: ===== Simple. First One Out wins. The first player to hit the exit switch wins the match. No matter who has the most frags. If you set a timer for this level and the time runs out before the exit switch has been hit, then the player with the most frags wins. If playing with 4 players, then I recommend that you form 2 teams.


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Unknown date

  
It's more interesting to read the readme than play the level. Clearly a bit of thought has gone into it, but it doesn't work; there aren't enough munitions for a good deathmatch, and the overall concept falls down at the end because the twisty walkway to the exit isn't very twisty. It's also obsolete in an age of internet play, because there would be no way to tell which player is the winner.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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