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First One Out

   (1 review)
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About This File

This PWAD replaces level one of DOOM II. It was designed as a Deathmatch Level with a new twist. The object of the level is to be the first one to hit the exit switch. Sounds easy doesn't it? Well it's harder than you think. Just try it and see. It's a lot of fun.

There are only 4 Deathmatch starts, which are placed in such a way that when you get killed and reappear you don't risk being killed immediately. If you know what I mean.

The level contains no monsters and there is absolutely no health of any kind lying around. So this calls for more cautious tactics. There is however one secret room that contains an invulnerability ball. But those things don't last long anyway.

All players start off in a central building, with a shotgun. This building is surrounded by a courtyard, which takes you to other rooms. These other rooms contain a weapon of some sort and a switch. At first, only one of these rooms is accessible. The switches in these rooms make other rooms accessible. Giving you access to more powerful weapons. The last of these rooms contains only a switch which makes the exit switch accessible. So if you thought you could just run straight to the exit switch from the start, then you were dead wrong buddy!

The exit switch is located on a high platform in the courtyard. There is a very long, thin catwalk that you must walk across to get to the exit switch. You are of course an easy target when walking across this catwalk. The last section of this catwalk will also take some health away from you. The only way to get to this catwalk is to teleport there. The teleporter is located on a very high platform in the courtyard. This platform is marked EXIT all over it. You must ride a very slow lift to the top of this platform and lose some health along the way. Remember that the only way to get your health back up to 100% is to die!

Each weapon, except the single barrel shotgun, has a price to pay. You will in most cases lose some health in obtaining a new weapon.

When the last switch, that gives you access to the exit switch, is hit, it will also make some heavy duty weapons available at no price. So if you just died and your opponent is heading for the exit switch, you will be able to quickly grab some big weapons and hunt him down. The last switch will also make some teleporters available. These teleporters are located near the Deathmatch starts and will take you to the base of the platform marked EXIT all over it. These will also come in handy if you've just been killed and your opponent is heading for the exit switch.

RULES: ===== Simple. First One Out wins. The first player to hit the exit switch wins the match. No matter who has the most frags. If you set a timer for this level and the time runs out before the exit switch has been hit, then the player with the most frags wins. If playing with 4 players, then I recommend that you form 2 teams.


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Unknown date

  
It's more interesting to read the readme than play the level. Clearly a bit of thought has gone into it, but it doesn't work; there aren't enough munitions for a good deathmatch, and the overall concept falls down at the end because the twisty walkway to the exit isn't very twisty. It's also obsolete in an age of internet play, because there would be no way to tell which player is the winner.

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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