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First One Out

   (1 review)
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About This File

This PWAD replaces level one of DOOM II. It was designed as a Deathmatch Level with a new twist. The object of the level is to be the first one to hit the exit switch. Sounds easy doesn't it? Well it's harder than you think. Just try it and see. It's a lot of fun.

There are only 4 Deathmatch starts, which are placed in such a way that when you get killed and reappear you don't risk being killed immediately. If you know what I mean.

The level contains no monsters and there is absolutely no health of any kind lying around. So this calls for more cautious tactics. There is however one secret room that contains an invulnerability ball. But those things don't last long anyway.

All players start off in a central building, with a shotgun. This building is surrounded by a courtyard, which takes you to other rooms. These other rooms contain a weapon of some sort and a switch. At first, only one of these rooms is accessible. The switches in these rooms make other rooms accessible. Giving you access to more powerful weapons. The last of these rooms contains only a switch which makes the exit switch accessible. So if you thought you could just run straight to the exit switch from the start, then you were dead wrong buddy!

The exit switch is located on a high platform in the courtyard. There is a very long, thin catwalk that you must walk across to get to the exit switch. You are of course an easy target when walking across this catwalk. The last section of this catwalk will also take some health away from you. The only way to get to this catwalk is to teleport there. The teleporter is located on a very high platform in the courtyard. This platform is marked EXIT all over it. You must ride a very slow lift to the top of this platform and lose some health along the way. Remember that the only way to get your health back up to 100% is to die!

Each weapon, except the single barrel shotgun, has a price to pay. You will in most cases lose some health in obtaining a new weapon.

When the last switch, that gives you access to the exit switch, is hit, it will also make some heavy duty weapons available at no price. So if you just died and your opponent is heading for the exit switch, you will be able to quickly grab some big weapons and hunt him down. The last switch will also make some teleporters available. These teleporters are located near the Deathmatch starts and will take you to the base of the platform marked EXIT all over it. These will also come in handy if you've just been killed and your opponent is heading for the exit switch.

RULES: ===== Simple. First One Out wins. The first player to hit the exit switch wins the match. No matter who has the most frags. If you set a timer for this level and the time runs out before the exit switch has been hit, then the player with the most frags wins. If playing with 4 players, then I recommend that you form 2 teams.


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Unknown date

  
It's more interesting to read the readme than play the level. Clearly a bit of thought has gone into it, but it doesn't work; there aren't enough munitions for a good deathmatch, and the overall concept falls down at the end because the twisty walkway to the exit isn't very twisty. It's also obsolete in an age of internet play, because there would be no way to tell which player is the winner.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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