Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Doom City

   (87 reviews)
Sign in to follow this  

Guest

About This File

This is a one level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. This level is packed with new graphics, and is designed to REALLY look like a city. It features a fast food place, a bar, a church (of course), a supermarket, a seven - eleven corner store, and a library. There are also phone booths, streets, sidewalks and other miscellaneous stuff. For more info about this WAD, check out *Additional Notes* at the end of this document.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

riderr3

  

Very realistic map back in the days!

Share this review


Link to review
Guest

  
OLDSCHOOOOOOL!!!!!!! !!!

Share this review


Link to review
Guest

  
Not too bad.

Share this review


Link to review
Krazov

  
I gotta say, for twenty years old wad it’s pretty neat. For today standards it has a little low monster count and actually it’s pretty brief, but still—it’s worth checking.

Share this review


Link to review
Guest

Unknown date

  
Wow, that was a fun level...Texture alignment was about perfect and the locations were a cool addition along with the custom graphics to make it fit in. For it's age, it's recommended for a playthrough. 5/5 -Mr. Chris

Share this review


Link to review
Doomkid

Unknown date

  
One of my first PWADS as a reeeeeaaaallllly young child. Old Doom memories right here.. This map still kicks ass by today's standards. [3/8/13]

Share this review


Link to review
Guest

Unknown date

  
Cool map. Nice for Tyson :)

Share this review


Link to review
Guest

Unknown date

  
For a level that is not only 10 years old, but fun and challenging as well as not too overdetailed/crowded but enough detailed to make it a realistic city (well, for Doom anyway), and has fitting music and texture themes that work for this kind of level. For me this is very deserving of a 5. -ace

Share this review


Link to review
Guest

Unknown date

  
I just love this map best single level wad ever!!!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
Another legendary map in my eyes. I remember booting this map up for the first time back in 96, and thinking that it was the most detailed city I had ever seen in a game. Some truly unique architecture especially for such an early map. This map has surprisingly faired well over the years. -Scuba

Share this review


Link to review
Guest

Unknown date

  
Awesome map man, loved it!

Share this review


Link to review
Guest

Unknown date

  
The guy that gave this level 4 stars instead of 5 has a habit of inhaling freon and paint fumes. The fact that this is almost 10 years old combined with the quality makes it a 5 star map. This map goes to show that the doom community doesnt need all these crazy new features that are being developed among various engines, but a bit of old school ingenuity. Take a look at the soft drink fridges in the Gas station; I think it is pretty clever how he pulled that off.

Share this review


Link to review
Guest

Unknown date

  
This is a pretty good map for its time. While the architecture is a little simple overall, it is understandable considering the openness of the map and the visplane limits. The gameplay is a bit bland, unfortunately, and there isn't much in the way of difficulty, but I still really enjoyed the experience thanks to the realistic setting. The city-feel is pulled off very well, and there are some nice details here and there, so this map is well worth a play-through. 4/5 -Reckoner

Share this review


Link to review
Guest

Unknown date

  
A really sweet map. Not only is the city represented quite accurately and believably, the architecture is clean, free of errors and works great. Steady gameplay that builds up. Considering WHEN it was built (the era of startan3 rooms with 20 cyberdemons) it's a masterpiece of it's time and still holds up till today as a very fine wad. 5 stars without any doubts.

Share this review


Link to review
Guest

Unknown date

  
Nice map

Share this review


Link to review
Guest

Unknown date

  
Looks good city for 1995. It is a city of Duke Nukem, but it worked. However, it is too easy, should have better single player gameplay. (3+1)/5 (+1 for the date)

Share this review


Link to review
Guest

Unknown date

  
Hard worked on, plain awesome. 5/5

Share this review


Link to review
Guest

Unknown date

  
This surprised me greatly. I was expecting another crappy 90's level map but instead I got a fairly decent city map. I liked the new textures and it was short but sweet.

Share this review


Link to review
Guest

Unknown date

  
Hmm... new textures are nice, especially the fridges give a fine 3D effect, but the gameplay is meh. But hé, this was made in 1995, so for that time it was done quite well: 4/5.

Share this review


Link to review
Guest

Unknown date

  
Very nice, albeit somewhat undetailed. You can make invisible sectors by 1# making a sector without any lines touching another sector, and make its height at least above your viewing height and not touching the sector ceiling. 2# is to make both front and back sides of the sector lines to be of that sector, however, that method is somewhat buggy.

Share this review


Link to review
Guest

Unknown date

  
Really cool :-o A moderm remake of that level, with perhaps multi-floor effectsand more radical texturing would be ultra-cool. I liked the Mancubus at the burger thingy :-p 5/5 ofc. -Maes

Share this review


Link to review
Guest

Unknown date

  
Oh man, this map is a classic. This was one of the first maps I ever downloaded. I remember hearing the music for that map for the first time and then seeing the cool places in this map like the 7-11 and the mini mart. It brings back lotsa great memories. I could have sworn this level was alot harder to beat. :p

Share this review


Link to review
Guest

Unknown date

  
awesome -Lutrov71

Share this review


Link to review
Guest

Unknown date

  
I remember how awesome this level was when I first played it back in the day. 5/5

Share this review


Link to review
cs99cjb

Unknown date

  
This is what Doom 2 would have been like had Id been serious about "Hell On Earth", but Tom Hall was gone and we got Duke Nukem 3D instead. This level had me at the parallax cabinet in the shop. I was wary of the new textures at first but it's all tasteful. I've tried to make a city map that doesn't crash or glitch vanilla Doom and it is damned hard. Hats off.

Share this review


Link to review
  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
×