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Doom City

   (93 reviews)
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About This File

This is a one level WAD for DOOM II that is designed to work great as either a Deathmatch, Co- Op, or single player game. This level is packed with new graphics, and is designed to REALLY look like a city. It features a fast food place, a bar, a church (of course), a supermarket, a seven - eleven corner store, and a library. There are also phone booths, streets, sidewalks and other miscellaneous stuff. For more info about this WAD, check out *Additional Notes* at the end of this document.


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NuMetalManiak

  

this is a classic but short level. it's a simple city, actually more like a small town in all honesty, and it's got enough custom assets to make it convincing as opposed to other really blocky-looking city maps. the gameplay isn't really anything past the 90's grade, with zombiemen all over the streets being the most important threat.

 

also of note is the rather classic music track Shamus Young had made for this map. he's had several other contributions, some of which are heard on DOOM32.wad, but this is his most famous music track. I'll admit his music is a guilty pleasure.

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_bruce_

  

Very well done - especially if one takes into account that excellent tools like DoomBuilder weren't around and the common Doomer navigated through id's brainchild with a 486.

 

This also reminds me of the times when recreating more real environments was a lively urge of many hobbyists with the infamous trinity.wad(1994) being quite The exotic eye-candy of yesteryear(textures were based on original photos of the college building).

 

If the textures had a bit more polish, to better blend in with the original artwork, it would be even more impressive.

 

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Erick

  

Solid map from 1995, visually neat and atmosphere helps the setting thrive here. Plenty of exploration and places to go around, the custom textures make some rooms stand out from others. Worth checking this WAD out even after all these years, it still holds up well.

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Gaia74

  

even if it's 90
is realistic and well done, give it a chance

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ZionDoomer

  

Best wad from 90s

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cambreaKer

·

  

Very cool level from 1995, definitely worth checking out.

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riderr3

  

Very realistic map back in the days!

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Guest

  
OLDSCHOOOOOOL!!!!!!! !!!

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Guest

  
Not too bad.

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Krazov

  
I gotta say, for twenty years old wad it’s pretty neat. For today standards it has a little low monster count and actually it’s pretty brief, but still—it’s worth checking.

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Guest

Unknown date

  
Wow, that was a fun level...Texture alignment was about perfect and the locations were a cool addition along with the custom graphics to make it fit in. For it's age, it's recommended for a playthrough. 5/5 -Mr. Chris

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Doomkid

Unknown date

  
One of my first PWADS as a reeeeeaaaallllly young child. Old Doom memories right here.. This map still kicks ass by today's standards. [3/8/13]

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Guest

Unknown date

  
Cool map. Nice for Tyson :)

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Guest

Unknown date

  
For a level that is not only 10 years old, but fun and challenging as well as not too overdetailed/crowded but enough detailed to make it a realistic city (well, for Doom anyway), and has fitting music and texture themes that work for this kind of level. For me this is very deserving of a 5. -ace

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Guest

Unknown date

  
I just love this map best single level wad ever!!!!!!!!!

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Guest

Unknown date

  
Another legendary map in my eyes. I remember booting this map up for the first time back in 96, and thinking that it was the most detailed city I had ever seen in a game. Some truly unique architecture especially for such an early map. This map has surprisingly faired well over the years. -Scuba

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Guest

Unknown date

  
Awesome map man, loved it!

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Guest

Unknown date

  
The guy that gave this level 4 stars instead of 5 has a habit of inhaling freon and paint fumes. The fact that this is almost 10 years old combined with the quality makes it a 5 star map. This map goes to show that the doom community doesnt need all these crazy new features that are being developed among various engines, but a bit of old school ingenuity. Take a look at the soft drink fridges in the Gas station; I think it is pretty clever how he pulled that off.

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Guest

Unknown date

  
This is a pretty good map for its time. While the architecture is a little simple overall, it is understandable considering the openness of the map and the visplane limits. The gameplay is a bit bland, unfortunately, and there isn't much in the way of difficulty, but I still really enjoyed the experience thanks to the realistic setting. The city-feel is pulled off very well, and there are some nice details here and there, so this map is well worth a play-through. 4/5 -Reckoner

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Guest

Unknown date

  
A really sweet map. Not only is the city represented quite accurately and believably, the architecture is clean, free of errors and works great. Steady gameplay that builds up. Considering WHEN it was built (the era of startan3 rooms with 20 cyberdemons) it's a masterpiece of it's time and still holds up till today as a very fine wad. 5 stars without any doubts.

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Guest

Unknown date

  
Nice map

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Guest

Unknown date

  
Looks good city for 1995. It is a city of Duke Nukem, but it worked. However, it is too easy, should have better single player gameplay. (3+1)/5 (+1 for the date)

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Guest

Unknown date

  
Hard worked on, plain awesome. 5/5

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Guest

Unknown date

  
This surprised me greatly. I was expecting another crappy 90's level map but instead I got a fairly decent city map. I liked the new textures and it was short but sweet.

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Guest

Unknown date

  
Hmm... new textures are nice, especially the fridges give a fine 3D effect, but the gameplay is meh. But hé, this was made in 1995, so for that time it was done quite well: 4/5.

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  • File Reviews

    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
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